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Topic Summary

Posted by: Zardnaar
« on: January 27, 2020, 01:07:51 AM »

AI units have been sticking to the map on the LZs.

 Usually those flying speeders the EotH uses.

 Pathfinding is also bad on a lot of maps.
Posted by: Kasey00
« on: January 26, 2020, 02:11:16 PM »

I know this have been probably acknowledged since centuries, but, uhm, the AI is not working in the land skirmishes - not always, but most time they stay idle without conquering mines etc., attacking only with some pitiful infantries bazoocam. But sometimes it works fine. Is there some kind of logic behind this? Like, maybe only some particular factions work on some particular land maps? Has anybody found a sense in it?

Unrelated and quite stupid question. Since I've only played the huge Galactic Conquests protonvpn. until today, I gotta ask: if I start a "historical" GC in age 2, let's say, and I kill my leader Thrawn, am I gonna get the Palps man?

I did notice AI is not working in the land skirmishes but did not pay much attention to it. But now I get it.
Posted by: Barbagli
« on: January 08, 2020, 04:00:30 PM »

I know this have been probably acknowledged since centuries, but, uhm, the AI is not working in the land skirmishes - not always, but most time they stay idle without conquering mines etc., attacking only with some pitiful infantries. But sometimes it works fine. Is there some kind of logic behind this? Like, maybe only some particular factions work on some particular land maps? Has anybody found a sense in it?

Unrelated and quite stupid question. Since I've only played the huge Galactic Conquests until today, I gotta ask: if I start a "historical" GC in age 2, let's say, and I kill my leader Thrawn, am I gonna get the Palps man?
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