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Topic Summary

Posted by: Corey
« on: July 16, 2018, 07:59:11 PM »

You would need some way to specifically track which unit is which between galactic and tactical, which is more or less impossible. There's some information you can pass between the modes, but we had to jump through a lot of hoops just to get what we can there (stuff like ship was captured, so spawn one on the galactic level)
Posted by: Slyguy3129
« on: July 15, 2018, 08:31:37 PM »

I remember playing EaW on release day and finding this out. I was sick to my stomach afterwards lol.
Posted by: Ordo
« on: July 15, 2018, 05:58:53 PM »

EaW as a game just does not support this type of mechanic, it would require some extensive scripting and even then I'm not sure how well could it even work. Sins would be far better suited for it.
Posted by: High Admiral Ryne
« on: July 15, 2018, 03:39:13 PM »

What prevents that from happening?
Posted by: derp
« on: July 15, 2018, 03:01:14 PM »

Could there be a way to carry battle damage over into the campaign map so that you have to spend credits repairing the ship?
This has been asked before and the answer is no.
Posted by: High Admiral Ryne
« on: July 15, 2018, 12:35:43 PM »

Could there be a way to carry battle damage over into the campaign map so that you have to spend credits repairing the ship?
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