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Topic Summary

Posted by: tlmiller
« on: May 29, 2018, 09:47:02 AM »

People hating on ground combat in ICW makes me sad.  :( I, personally, love them as much as space battles, if not more. Hope I'm not the only one, lol.

Depends on who I'm playing against, but ground battles I think can be fun.  I don't like going against AI NR (mptl still seems to outrange every other artillery in the game while not being significantly weaker), but almost all the other factions are fun to play against since the AI generally builds a diverse fleet.
Posted by: Grand Admiral Rufaan Tigellinus
« on: May 29, 2018, 05:25:39 AM »

People hating on ground combat in ICW makes me sad.  :( I, personally, love them as much as space battles, if not more. Hope I'm not the only one, lol.
Posted by: Mord
« on: May 28, 2018, 09:23:47 PM »

It would really be great to see something done to balance out turbolasers for this (and potentially some other units and buildings?), as right now if I play the invasion I can often not lose a single unit.  However, when auto resolving it seems the enemy planet having ONLY turbolasers pretty much guarantees I will lost a huge number of units from even an overwhelmingly large ground force.

I've seen talk that there is some sort of "point" value assigned to units for auto-resolve, does anyone know of a way I could change that value for turbolaser installations?  Ground combat is tedious and boring to actuall play IMO, and losing 90% of my huge army to a just turbolasers on nearly every ground attack is just as bad...

There is indeed a "point" value. The tag is named <AI_Combat_Power>. If you have the MEG file editor you can extract SPECIALSTRUCTURES.XML from Config.meg, edit it, and re-add it. I think the object you want to edit is "Template_Galactic_Turbolaser_Tower_Defenses". The AI Combat Power value is 1500 by default, which is pretty darn high for ground battles.
Posted by: BurningPlayd0h
« on: May 25, 2018, 01:14:10 AM »

It would really be great to see something done to balance out turbolasers for this (and potentially some other units and buildings?), as right now if I play the invasion I can often not lose a single unit.  However, when auto resolving it seems the enemy planet having ONLY turbolasers pretty much guarantees I will lost a huge number of units from even an overwhelmingly large ground force.

I've seen talk that there is some sort of "point" value assigned to units for auto-resolve, does anyone know of a way I could change that value for turbolaser installations?  Ground combat is tedious and boring to actuall play IMO, and losing 90% of my huge army to a just turbolasers on nearly every ground attack is just as bad...
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