Personally the only ground buildings I care about at all is Ion/Hypervelocity and Economy buildings. I'll put economy buildings on the front line if the credit yield is better than other options. I invest almost nothing into a ground force. If I'm playing an Imperial Faction with a frontline planet with 2 ground slots I will build double HV gun rather than any ground defenses.
Hello everyone! I see you all have heated discussions in this post! I know you are all finding tiny errors in my planning, but hey, this guide was meant for those starting out Thrawn's Revenge. Veteran Players have their own strats and tricks on beating GCs on their own (Myself included, these were the strats I used when I first began playing TR). Also, the Double HVG/Ion Cannon Strategy is good on most 2 slot planets and is fairly the 3rd most well know, people will figure that out strategy sooner or later. I didnt include it for that reason alone.
For economy structures, it seems like the credit value of a given planet is more important than its proximity to the frontline (as long as it's not literally ON the frontline, at least) now that such structures have a build limit. I rarely find myself building mines on planets with a base value of 60 or less.
I've also gotta agree with Zardnaar that there's no way I'm spending 500 credits (at minimum) for a 5% production boost, especially when formerly frontline planets will be backwaters in 10 weeks or less. (The ONE exception is barracks on Wayland, because you'd better believe I'll milk those one-credit infantry.)
As I have seen, it is problematic to have backwater planets that used to be Frontline planets with multiple Ground Production Facilities and such. When the time comes when you've pushed farther out into the galaxy after many successful battles and building up an Economy. I usually just sell MOST of the Buildings and replace them with Tax Collection Agencies/Mining Facilities.
I know, say you build 5 factories on 1 planet. That planet gets +25% build speed.
if you build those 5 factories on 5 planets you can build 5 units at once. The factory with 5 factories can produce 5 whatever in the time it takes a single factory to make 4 units.
The 5 planets in the same amount of time can produce 20 units.
1 Factory= 4 units
5 Factories (1 planet)= 5 units
5 Factories on 5 planets= 20 units.
its the old tall vs wide thing, wide is usually better ( I played Stellaris, EUIV, Rebellion, various RTS etc).
If you don't have 5 spare planets or can't afford to manufacture the prerequisite factories that might be different but even then the price is still likley two or 3 planets can be devved up vs the 1 super planet (I'm testing it now).
Built X5 barracks on Wayland, its quite funny.
I can see what you mean and your Point of view. Yes you don't get a Galaxy-Wide-Production Boost, but I only meant it for Individual Planets only, mainly ones close to or near the front lines where Infantry and Vehicle production are needed the most. Also Wayland is pretty hilarious.
So you can get a 25% build speed discount by building X5 heavy factories on a single planet.
One problem I see is you can get a 500% build speed bonus by building 5 heavy factories on 5 planets. If you only have a handful of planets its great I suppose but if you are in that situation you will have bigger problems.
Yes, it is likely that you will experience times of having maximum production times, smaller GCs (I.E. The Starts Align) are usually harder to win with that strategy. All in all, its a good way to build up your ground forces in the starting weeks of the war!
Thank You all for reading and reviewing this Post! Still have questions? Feel Free to PM (Private Message) Me if you wish for a 1 on 1 Answer or comment here and have others help you out too! Either way, I'll still try to answer your Questions and Statements! As always, Good Luck out there Commanders!