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Topic Summary

Posted by: ElPenorGrande
« on: March 23, 2018, 06:04:49 PM »

yeah. please don't add any artificial balance to make the Vong vessels roughly the same power as the NR/GA counterparts. Leave em stronger.
Posted by: Legostarwarseu
« on: March 23, 2018, 04:47:40 PM »

Did you try the patch? It adjusts some of the balance (though Vong units are still better 1v1).
Posted by: ElPenorGrande
« on: March 21, 2018, 11:50:49 AM »

Gave this mod a quick try!
It's horribly unbalanced! Most Vong units are able to mostly kill their counterparts in a 1 vs 1!
It's perfect!
Posted by: Empeor Cooler
« on: February 02, 2018, 06:43:31 PM »

New patch just released for the New Jedi Order Compilation mod, with fixes, balance changes and new GC events: http://www.moddb.com/mods/new-jedi-order-compilation/downloads/25-aby-pack-patch-1

Thanks again to all who contacted me with bugs and issues.
Serious props for getting this patch out so soon, it helped out a bunch.
Best of luck to you in whatever you'll start working on next.
Posted by: Legostarwarseu
« on: February 02, 2018, 12:49:54 PM »

New patch just released for the New Jedi Order Compilation mod, with fixes, balance changes and new GC events: http://www.moddb.com/mods/new-jedi-order-compilation/downloads/25-aby-pack-patch-1

Thanks again to all who contacted me with bugs and issues.

Posted by: Legostarwarseu
« on: February 01, 2018, 06:49:58 AM »

Thank you for letting me know about these issues - there is a patch coming
Posted by: Wartank55
« on: February 01, 2018, 02:01:43 AM »

Taspir 3's Credit Income Cannot Be Increased I've Built Both The Imperial Taxation Bureau And Imperial Customs Platform.
Posted by: Empeor Cooler
« on: January 30, 2018, 09:35:56 PM »

Thanks so much for offering feedback. I'm going to release a small patch in the next week (hopefully in the next few days) to address these issues.
Awesome! Looking forward to it.
Two more things I've noticed playing the mod more that maybe no one else has pointed out,
-The Imperial Remnant's ground buildings don't garrison anything
-The Bulwark's texture also doesn't show up
Posted by: Legostarwarseu
« on: January 30, 2018, 03:49:32 PM »

Thanks so much for offering feedback. I'm going to release a small patch in the next week (hopefully in the next few days) to address these issues.
Posted by: Empeor Cooler
« on: January 29, 2018, 07:48:54 PM »

Good work so far, I just got around to playing NJO today. As the beta of this mod, i guess, there are bound to be things that need to be fixed, but here are some things I noticed while playing through all 3 GC's that were the most apparent.

1. The Vong are virtually unplayable, especially on higher difficulty's. They have so little territory and pop cap that they can barely get off the ground "walking." Due to the way the CPU cheats and generates units for itself regardless of planet specifications, the Vong are so outmatched in their GC's when used by the player, Vector Prime especially since Helska only has one ground building, and I can't imagine you want to sell the sensor array on the other planet.

2. Coralskippers are way, WAY to strong. I know in canon they were formidable ships, but that doesn't translate well over into gameplay. Using fighters as the NR is pretty much useless because of how strong skippers are, which hurts Vector Prime especially, considering the point is that the NR has to rely on fighters and smaller ships, 1 squad of coralskippers can demolish about 6 squads of fighters on their own, and 3 with minimal ship support can down a capital ship with fighter escort. Their numbers are also way too great, it must be those garrison stations, because every time I'd attack the Vong in space, they have about 30 squadrons of free coralskippers. They're so broken they actively destroy the balance of space combat, all on their own.

3. The Lucherhulk in Dark Tide is missing it's texture, for me at least, it's the only ship with this problem.

4. The peace treaty in the bonus GC is way to long a wait, an hour and ten minutes is nuts, you could conquer the entire Remnant before you get half way through that wait. Drop it down to like 40 or 30 minutes.

Overall, I like what your doing so far, other than the balancing issuses, it's a very promising start. I really like the codex entries in the mission holocron.
Posted by: Legostarwarseu
« on: January 28, 2018, 05:00:12 AM »

Posted by: Legostarwarseu
« on: January 19, 2018, 03:28:12 PM »

I think they are - but I plan to largely replace mine with the Vong Invaders mod units when that is released. They are much more modern.
Posted by: JMWW2
« on: January 13, 2018, 08:32:55 AM »

I am also excited for this! just the a question though I never played z3rox's mods before, are the vong models  he was using, yours and those of  strategic improvment (french mod) the same? Because they look fairly similar.
Posted by: Legostarwarseu
« on: December 26, 2017, 10:09:14 AM »

I'm getting close to the first release of the NJO submod, and am now posting overviews of the GCs.

'25 ABY: Vector Prime'

Factions
New Republic - Dubrillion
Preatorite Vong (Yuuzhan Vong) - Helska IV
Osarian First Force (Dissidents) - Osarian

Planets
Vector Prime*, Helska IV, Artorias, Belkadan, Sernpidal, Gree, Dubrillion, Destrillion, Vonak, Osarian*, Plooma, Rhommamool*, Nav Point: OM-1*
*space only. Nav Point: OM-1 is the staging ground for Commander Warshack Rojo's taskforce.

Overview
The Yuuzhan Vong forces in this GC represent the vanguard forces of the Praetorite Vong, so they do not have access to the large capital ships they will deploy when the war begins in earnest. They have a useful Level 3 starbase analogue at Vector Prime, from which they can build all of their ships (representing their forces entering the galaxy) - the largest of which being a Matalok Interdictor. The New Republic have no capital level shipyard, but they start with the Mediator, a powerful new battlecruiser, as well as an old Bulwark III. They can recruit the ISD-II Rejuvenator from Nav Point: OM-1 as well. In addition, the space map over Dubrillion is mostly taken up with the asteroid field and race course known as Lando's Folly - inhibiting the movement of capital ships. The New Republic faces a small threat over Osarian, whose government have hired mercenaries to attack Princess Leia.

Heroes
Han Solo and Chewbacca (Millenium Falcon); Mara Jade Skywalker (Jade Shadow); Jacen, Jaina and Anakin Solo (TIE Advanced X1s); Leia Organa Solo (Lambda-class shuttle); Commander Ackdool (Mediator-class battlecruiser Mediator), which spawns Wurth Skidder (XJ X-wing); Lando Calrissian (Lady Luck); Luke Skywalker (XJ X-wing); Commander Warshack Rojo (ISD-II Rejuvenator)

Nom Anor; Prefect Da'Gara; Yomin Carr

Special Units
In addition to their usual roster, each faction has units unique to a particular planet, scenario or campaign.

New Republic: Can recruit three TIE Hunter squadrons from salvage on Destrillion. Starts with three Escort Carriers over Destrillion. Belt Runner station over Dubrillion. Can recruit Z-95s from Osarian, when that planet is captured from the dissidents. Can recruit Y-Ties and X-ceptors from Dubrillion. Can build a Shieldship from Dubrillion.

Yuuzhan Vong: Can recruit Praetorite Vong infantry from Helska IV. Can build a Dovin Basal unit that can destroy a word (build limited to 1).

See ModDB for the latest updates: http://www.moddb.com/mods/new-jedi-order-compilation
Posted by: Roachbugg
« on: September 18, 2017, 01:58:35 AM »

I am really looking forward to this I've been wanting to fight the Vong ever since Z3r0x left me feeling totally unfulfilled with just a taste of Vong in his 3.5 mod. I've been looking over the ModDb page and certainly like what I see! It will be fun to test the Mettle of the NR fleet VS the Vong. Shame I won't be able to ram Lusankiya into a word ship xD

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!