Posted by: kucsidave
« on: January 17, 2018, 07:37:11 AM »First of all, rockets and torpedoes does not penetrate shields in ICW, as it was not Lore accurate.
Other than that, we separated lasers from turbolasers as well and so on. You can find out more in the manual.
BUT we will rework them again in 2.2 as well. I am just back from a long hiatus(sadly) but if I remember correctly the missles will be separated into two types as well, one being better in ship-to-ship combat, the other being anti-fighter missiles. (I am not sure if this changed or not since then.)
But what is for sure is that the number of pulses in a round will be lowered, while damage output will increase as to lower the number of projectiles on the screen (CPU hellhole) and therefore have less object creation(unit-selection freeze bug will therefore come later)
Other than that, we separated lasers from turbolasers as well and so on. You can find out more in the manual.
BUT we will rework them again in 2.2 as well. I am just back from a long hiatus(sadly) but if I remember correctly the missles will be separated into two types as well, one being better in ship-to-ship combat, the other being anti-fighter missiles. (I am not sure if this changed or not since then.)
But what is for sure is that the number of pulses in a round will be lowered, while damage output will increase as to lower the number of projectiles on the screen (CPU hellhole) and therefore have less object creation(unit-selection freeze bug will therefore come later)