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Topic Summary

Posted by: taupin121
« on: July 17, 2017, 11:02:46 AM »

The Vong is obviously a good choice for a different faction. That being said that would need to introduce new mechanics to be interesting to play and to look "realist" by the lore's standard, but I'm confident in the team for that. Some also may be bothered to have the Vong fighting PA or Palpy's superweapons but there's always hankward combats in such games/mods.

But from what I've read, I always tought that the next two factions (after the first four) would be Hapes and the Ssi-Ruks, so my hopes for the last slot are focused on the Vong Empire.
Posted by: lordoflinks
« on: June 07, 2017, 08:33:27 AM »

Judging from this image: http://www.moddb.com/mods/star-wars-ascendancy/images/updated-faction-select-screen#imagebox, there are two factions left after Hapes.
I am almost certain the Yuzhang-Vong are one of them due to the unique gameplay they could bring (There also exists some files for them in the folders of the mod); as for the other I hope it is the Ssi-ruuvi Imperium so the remaining two factions would be polar opposites of each other with the Vong being focused on individual very powerful units and the Imperium on massive hordes. Plus both would be completely alien factions which would be refreshing.   
If the Hutts were implemented I think they would work best through Sin's vanilla mechanic where you bid on pirates so they attack you enemies as that would model them well in my opinion.
Posted by: Pali
« on: May 29, 2017, 09:45:54 PM »

the Vong would not be in their own era, and thus would likely overpower everyone and everything, which would mean they are the only faction anyone plays.

Fortunately, few Vong ships have technical information available, so much like with the EotH the team would be able to use plenty of artistic license to make the Vong not unkillable.  At any rate, it wasn't really newer, stronger ships that defeated the Vong, but new tactics: scatter-fire to confuse dovin basals and tire them out, concentrating fire from multiple angles so they couldn't cover all incoming shots, expanding inertial dampeners so the dovin basals couldn't easily strip shields, and so on.  There are limits to how well these kinds of tactics can be represented in-game, but lore always has to be compromised to some degree for the sake of gameplay functioning.
Posted by: Helix345
« on: May 11, 2017, 03:51:21 PM »

I've known for awhile that it has already been decided what the next faction will be. Unfortunately, I either was completely oblivious too, or simply lacked the appropriate star wars knowledge to understand Corey's hints at what it will be. Thus I have no idea.

I do very much look forward to the team's creativity with the creation of the hapans. I have no doubt that if they try hard enough, they can turn any faction that has some information about it, into a viable and fun option.
Posted by: Illidan Stormrage
« on: May 11, 2017, 01:21:12 PM »

My gosh, Thrawn. you really know how to destroy a serious conversation
Well I am a tactician:)
Posted by: DarthRevansRevenge
« on: May 11, 2017, 11:58:04 AM »

My gosh, Thrawn. you really know how to destroy a serious conversation
Posted by: Grand Admiral Rufaan Tigellinus
« on: May 11, 2017, 10:59:18 AM »

Wow, this thread got off the rails quickly.  :D
Posted by: Helix345
« on: May 11, 2017, 10:43:13 AM »

Don't forget Minnie Mouse, the smaller of the two super weapons.
Posted by: Illidan Stormrage
« on: May 11, 2017, 07:10:39 AM »

are you smoking something? or have i just been missing the discord?
A little bit of A and a little bit of B
BTW we will also make a faction that is a set of Disney units. including Dumbo Fighters, Goofy Class dreadnaught, Aladdin class Star destoryers, Miky mouse( a Super weapon that fires major lasers that blow up ten planets

;)
Posted by: DarthRevansRevenge
« on: May 10, 2017, 11:15:14 PM »

are you smoking something? or have i just been missing the discord?
Posted by: Illidan Stormrage
« on: May 10, 2017, 09:54:04 PM »

;0
I'm rather skeptical  8=)
on top of that Corey is making a aggressor for the EOTH since one was mention by Thrawn in some random kid book for third graders that contdicts everything




The CSA will also get the dark saber and nuclear weapons
;)
Posted by: Helix345
« on: May 10, 2017, 09:32:25 PM »

its cool Corey and I chatted. And he won me over these are the next factions ;)

these are the top three most likely choices for the next faction:
Corporate Sector Authority, Dark Nest, Peace Brigade


These are clearly the best choices everyone.
:)


I'm rather skeptical  8=)
Posted by: Illidan Stormrage
« on: May 10, 2017, 08:13:39 PM »

its cool Corey and I chatted. And he won me over these are the next factions ;)

these are the top three most likely choices for the next faction:
Corporate Sector Authority, Dark Nest, Peace Brigade


These are clearly the best choices everyone.
:)
Posted by: Mr.Puerto
« on: May 10, 2017, 07:15:08 PM »

I mean if you want to make Zsinj a faction you are absolutely free to do it on your own and release it as a submod. However, with every single idea you've proposed there's nothing unique that makes Zsinj different. Expect for the names and descriptions all the technologies and even the play-style is the same has the IR and PA. Unlike ICW there's almost no point of making a faction that's similar to an other faction. The only reason why the PA works is because the game-play of PA is so dramatically different than the IR it makes it super enjoyable to play as them.

Torpedo spheres weren't even associated with Zsinj's empire, so again it wouldn't make any sense to have it.

Also in the case of Razor kiss's case, the ability to turn it into a hulk of armor is just useless. Why in the world would I want to use ability that turns off the weapons of one of the most powerful ships in the game? To allow my fleet to escape? That would be a horrible idea, because one you're just allowing Titan to die off. Secondly you won't being doing any damage to the enemy fleet while you escape. If the situation is really that bad were you need to kill off your own titan, you really need to cut down that enemy fleet a couple notches.

And well Corey already posted a better version of what I said before I could put this out so you might as well read that
Posted by: Corey
« on: May 10, 2017, 07:04:30 PM »

Quote
okay fair enough but I argue that  it would allow ships like torpedo spheres for Zsinj, and custom CR90s not the regular ones.

Both units that already exist for another faction. The modified CR90 would really just give it a tractor beam ability, which isn't super useful for a ship of that size in the first place in Sins.

Quote
Strong relationships with other factions but not PA

I don't think there's any basis on which to say Zsinj is a diplomatically focused faction. Hell, he made everyone hate him so much the Empire and New Republci were willing to cooperate against him. He was public enemy #1. Kaine hated him, Teradoc hated him, the Empire and New Republic actively destroyed him. Screed allied with him, but they were rivals, and Zsinj had him executed.

Quote
Zsinj's Empire focus on consolidating its power than seizing the moment to strike at his enemies.

What does this actually translate to in-game? More tactical slots? Lower ship numbers?

Quote
Benefits less form culture, [...] industrialization, and Tighter controller.

This is already exactly what the Remnant and PA do. They increase cultural suppression and allegiance, as opposed to spreading it.

Quote
and more on research

Again, research is only a trait in that something comes from that research.

Quote
He may not have a huge population but that is due to him exterminating rebels in his sector. [...] While he lacks major Imperial ships he makes up for it with a strong economy.

So, strong economy and industrialization from a smaller tax base would mean he's using a lot of trade ports for credit income, the Imperial take on which is already the Pentastar Alignment, or he'd be copying the EotH's primary industry techs and getting credits directly from resource extractors.

Quote
While he lacks major Imperial ships [...] The Titan foundry wont be allow for them however they get Zsinj's Iron Fist and Razor's kiss which can be converted into Second death as a bulwark like ability on steroids.

By lacking major Imperial ships, you mean access to a regular buildable titan? So again, militarily, he relies on spamming large amounts of Imperial ships, which sounds pretty much the same as the other Imperial factions. Also, considering the amount of time and resource he put into wanting more super ships, he doesn't seem like the kind of faction that shouldn't get a regular one.

Quote
I know Corey Doesn't give a shit about my opinion but I don't care :)

It's not that we don't care about people's opinions, it's that ideas are put in based on their merit, and Zsinj doesn't really offer any merit as a playable faction. Honestly, a lot of people asking for the Warlord stuff just comes down to them wanting to see the name "Warlord Zsinj" ingame- that's all it really means. You can already see that on Dathomir where you find Iron Fist, or playing against an Imperial AI faction, Warlord Zsinj is one of the random names for it. The PA and IR already encompass three basic takes on the Empire, and making a fourth is still gonna be within that fairly small and already crowded range, which is why I say he is, at best, a fourth option for a regime in a future version if we can physically fit him into that tree. The more you have to try to differentiate him, the more it's clear that the thing people find attractive for him as an option is simply the guy itself, not the opportunities he actually offers for gameplay. He's too similar to the Imperials, because he is Imperial. If you change that enough to make a new faction, his roster and playstyle cease to be Imperial. We can't build a whole faction around a nightcloak.

So far, using what you've suggested and removing the presentation aspects, just boiling it down to playstyle (and flipping the diplomatic thing, because again, making him a great diplomatic faction doesn't really make much sense considering everyone hated him and wanted him dead).

We have:
1. Poor diplomacy (Remnant is already this, under Palpatine is this in spades)
2. Culture is about repression and allegiance increases, not spreading (exactly like the Remnant and PA)
3. Economy very strong, high reliance on building trade ports (again, PA)
4. Ships are quantity vs quality, need to build up a large force before attacking (again, same as Remnant and PA- they're even the same ships)
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!