I'm not sure where you're coming from with the 400% increase. Since the ability offers a 75% damage reduction, 75% of incoming damage should be taken away. That would mean the effective hit points of the ship's hull and shields should increase by 75%, meaning from 5,150 to 9012.5.
Erm, that's not how percent damage reduction works. Your calculations are what it would look like if the ability gave a 75% increase to shield and armor health.
At a 75% reduction every 4 points of damage taken is deducted as 1 damage. Making the 5,150 combined shield and armor health need four times as much raw damage to grind down.
Hence 400% increase. 1/(1-% damage reduction) * (shield+health)