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Topic Summary

Posted by: Director Krennic
« on: March 28, 2017, 10:49:53 PM »

An "easy" way of doing it is to create a GC with just 2 planets, one with where the historical battle will take place with the correct defending forces, then another staging planet with the attacking forces. Then the AI can be forced to attack your world or the other way around. Note I have no idea how it works so I could be talking out of my ass


Truly it is much easier, just have it set up like the way you do a special mission as the Zan in SWFOC. Except get ripd of the start mission and put it in when you click "Start battle"
Posted by: Director Krennic
« on: March 27, 2017, 05:44:34 PM »

Thank you all for your wonderful ideas and thank you Corey for giving hope to an Idea I would love to see come true.
Posted by: Corey
« on: March 27, 2017, 03:47:56 PM »

We've talked about a few different ways to potentially do this over the years. Eventually it's something we may try out, but it would require a significant amount of LUA and story scripting to do in a satisfactory way beyond just dumping some units into the map editor (though that may be sufficient for some battles). Most of our efforts in that department, though, are currently focused on the GC events and game mechanics.
Posted by: Mr.Puerto
« on: March 27, 2017, 03:46:38 PM »

i don't think this works with the EaW game engine. could be wrong though. on the other hand, if anyone is interested in making a Homeworld 2 mod with all the stuff in ICW, then we could definitely get historical battles in there. the makers of Star Wars; Warlords mod made the battle of Endor with a working death star in that game, so just about anything is possible
An "easy" way of doing it is to create a GC with just 2 planets, one with where the historical battle will take place with the correct defending forces, then another staging planet with the attacking forces. Then the AI can be forced to attack your world or the other way around. Note I have no idea how it works so I could be talking out of my ass
Posted by: DarthRevansRevenge
« on: March 27, 2017, 03:29:05 PM »

hum...
Posted by: thdhted
« on: March 27, 2017, 01:32:00 PM »

It could feasibly work similarly to the Survival scenarios that we already have, but without the capital shipyard. Instead, you start with a predetermined fleet(based on what ships were used in the battle the scenario takes place in), and every "wave" you get a certain amount of reinforcements.


Let's say we recreate the Battle of Coruscant.(note, this is just as an example, and not necessarily lore accurate)

Let's say you choose to defend as the Empire.
You start off with:

2 ISDs
1 ISDll
2 Victory lls
2 Escort Carriers
and 3 Lancers/IPVs

Let's say you get a Victory ll and an Escort Carrier every other wave as reinforcements. Completing wave 3 rewards you with an ISD.

Now there would be 5 "waves" to this scenario:

Wave 1: 4 MC80 Liberties, 3 Nebulon-Bs, and 2 CR90s

Not overly tough, but if you waste any fighters/bombers in this wave, it'll make later waves tougher.

Wave 2: 4 MC80 Liberties, 3 Nebulon-Bs, 2 Nebulon B-2s,  2 Assault Frigates, 4 Y-Wing Squadrons, 2 CR90s

Same fleet, but with a few bombers and light frigates mixed in.

Wave 3: 3 MC80-Bs, 1 MC80 Liberty 2 Assault Frigates, 2 Dreadnaughts, 6 Y-Wing Squadrons, 2 Quasar-Fire carriers.

Wave 3 turns the heat up a bit by sending in some actual capital ships and frigates. This wave also sort of tests to see how well you managed the fighters you had started with.

Wave 4: 4 MC80-Bs, 4 Dreadnaughts, 3 Nebulon-Bs, 3 Quasar-Fire Carriers, 2 Assault Frigates.

This wave aims to soften up your defending fleet for the final wave, hoping you lose an ISD or two.

Wave 5: Home One(Ackbar), 4 MC80-Bs, 4 Dreadanughts, and 3 Quasar-Fire Carriers.



Probably either too easy or too hard, but it's an example. Either way, it could work out similarly to this.

Posted by: DarthRevansRevenge
« on: March 27, 2017, 11:40:04 AM »

i don't think this works with the EaW game engine. could be wrong though. on the other hand, if anyone is interested in making a Homeworld 2 mod with all the stuff in ICW, then we could definitely get historical battles in there. the makers of Star Wars; Warlords mod made the battle of Endor with a working death star in that game, so just about anything is possible
Posted by: Lord Xizer
« on: March 27, 2017, 10:37:04 AM »

This is an interesting idea and has my attention.
Posted by: Director Krennic
« on: March 26, 2017, 10:40:09 PM »

I was playing Thrawns Revenge and I thought how cool it would be to have a new game mods for Historical Battles. You can play Historical Battles Throughout the Timeline ICW take place. Battles like the Battle of Coruscant, Battle of Moorja and many more battles. I was thinking it can be like in Total war games where you click a side and play. This to me would be very fun as I can directly play the historical battles from Thrawns campaign all the way to the final historical battles again the Imperial Remnant. I think it would only have the  important battles like Coruscant and not just  every battle leading up to the Fall of the Imperial Factions.
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