Posted by: Megabalta
« on: October 25, 2017, 04:38:17 PM »If you didn't find a solution yet, here's a quicky:
- if galactic population can only be increased by a type of building (I'm not sure how to do this yet, ideas are welcome)
- the building has an upkeep via above ability and a population cap increase value
- a units upkeep costs are translated into pop cap values
basically the game has to change one value to another, but the results are the same, a units upkeep needs annual money. no problems with enemy planets or hyperspace travel.
- if galactic population can only be increased by a type of building (I'm not sure how to do this yet, ideas are welcome)
- the building has an upkeep via above ability and a population cap increase value
- a units upkeep costs are translated into pop cap values
basically the game has to change one value to another, but the results are the same, a units upkeep needs annual money. no problems with enemy planets or hyperspace travel.