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Topic Summary

Posted by: derp
« on: June 15, 2016, 09:45:59 PM »

well they were not, I was playing on the FTGU, so I had no heroes, and was forced to fight the XR tanks, but because of how they build bases I aways found the XR tanks near a Turbolaser tower, and the already placed Light factories give him AT-ST, which he puted near the Turbolaser towers
Then use artillery.
Posted by: gerfand
« on: June 15, 2016, 10:17:55 AM »

I've never seen the AI coordinate very well so I don't understand your balance concerns plus you got a commando hero with EMP.
well they were not, I was playing on the FTGU, so I had no heroes, and was forced to fight the XR tanks, but because of how they build bases I aways found the XR tanks near a Turbolaser tower, and the already placed Light factories give him AT-ST, which he puted near the Turbolaser towers
Posted by: derp
« on: June 14, 2016, 10:19:08 PM »

but not when there something like a AT-ST on its side...

Also if its work like a mobile Turbolaser, then it really need a nerf (kill everything, but Bloops of Inf)
I've never seen the AI coordinate very well so I don't understand your balance concerns plus you got a commando hero with EMP.
Posted by: gerfand
« on: June 14, 2016, 06:19:28 PM »

Those large tanks are immune to commandos so I'm lacking sympathy for the fact he's having trouble with XR-85s which can easily be overwhelmed with infantry mass.
but not when there something like a AT-ST on its side...

Also if its work like a mobile Turbolaser, then it really need a nerf (kill everything, but Bloops of Inf)
Posted by: derp
« on: June 14, 2016, 01:18:00 AM »


He is.  he is playing as the EoTH, and is having trouble defeating the XR-85's because of how powerful they are.
Those large tanks are immune to commandos so I'm lacking sympathy for the fact he's having trouble with XR-85s which can easily be overwhelmed with infantry mass.
Posted by: tlmiller
« on: June 08, 2016, 08:27:51 PM »


I thought he was talking about the EoH units.


He is.  he is playing as the EoTH, and is having trouble defeating the XR-85's because of how powerful they are.
Posted by: Helix345
« on: June 08, 2016, 08:19:19 PM »

Though those are pretty overpowered so that makes sense.
Posted by: Helix345
« on: June 08, 2016, 08:18:46 PM »

I thought he was talking about the EoH units.
Posted by: tlmiller
« on: June 08, 2016, 08:14:33 PM »

I'm assuming it's the XR-85 Droid Tank.
Posted by: Helix345
« on: June 08, 2016, 08:13:10 PM »

which one is the "droid tank"?
Posted by: gerfand
« on: June 08, 2016, 06:13:13 PM »

Well the main problem is that the AI will just spam BAC and Coronas, which make even my phallax very underpowered against then...

I also try to bring a lot of Corvettes into the battle, but that is not enough, when you enemy has like 20 squadrons of E-wings attacking the same target...

For the Tanks, because how Dumb both the AI, and Unit AI is, most of the time I throw a MegaMaser Tank I got that killed for the Droid Tank, and the only real counter I got to then is the AirStraeker...
Posted by: Revanchist
« on: June 08, 2016, 05:37:17 PM »

Droid tanks are definitely powerful. Very powerful. However the AI in my experience tends to simply send them out individually. Thus AirStraekers and MMTs can both be used to great effect against them for the Hand (now if the AI actually was decent and knew to mass the Droids together . . . Scary thought).

E-wings are pretty decently countered by the Hand if you bring in a couple Asdroni's in with the fleet. Au'riette carriers are also vital, because while the majority of the EotH fighters have no warheads they're no slouches in combat. Two squads of Nssis Clawcraft are a match for any squad of advanced fighters; Furions as long as they don't get into a dogfight, and Scarsiss are also very good against them.
Posted by: PhoenixC279
« on: June 08, 2016, 05:22:33 PM »

Well my friend. The tank issue is silved by air units and auto-resolve. E wings are vulnerable to both the Asdoni and the Vigilance as well as the Lancer, TIE Defender and the Preybird for Remnant. As for the BAC issue, use syndics or Phalanxes or tectors for Remnant. Giving X and A wings in era 5 would result in the NR getting stomped by the new IR fighters (preybirds, Howlrunners, A9s).
All in all, this is very balanced out as long as you can figure out a good balanced fleet composition that works for you and at least somewhat micromanaging your forces

Edit.
Correction. Preybirds can counter E wings if you avoid Dogfights.
Posted by: gerfand
« on: June 08, 2016, 02:05:28 PM »

So I re-installed ICW, and started playing from the grow up w/ the Hand, so I notice some problems that I did not noticed before:
The Droid Tank is OP as Hell, as having much health making it a good Tanker, but w/ the extreme big turn speed, and the 2 Turbolaser and another laser cannon, make it possible to just one shoot anythhing, at least from the hand

As for Space, the New Republic get the E-wing as standard on ERA 5, which make almost impossible to the EotH and the Remnant to be able to get Air Supperiority, not only that, but they are very tank and have torpedo, making the AI, or any player that know about this, just spawn Bothans Assault Cruisers, and Coronas...

My Suggestion is to give more X-wings and A-wings to the Era 5 NR, but for the land, can I make a mini re-balance mod, w/ the existing assets???
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