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Topic Summary

Posted by: Delta
« on: February 08, 2016, 08:49:21 PM »

Thanks again, I'm guessing hex edit both the HULL_LOD1 and PANEL_LOD1 to anything other than those names?

EDIT: Worked, thanks so much. Couldn't find any info about this problem anywhere, hopefully people will find this thread if they're having issues with it too.
Posted by: Corey
« on: February 08, 2016, 07:30:29 PM »

Download a hex editor, open the model with it, and rename that mesh to some random string of characters that doesn't start with LOD
Posted by: Delta
« on: February 06, 2016, 04:03:58 PM »

The issue is potentially that the game still thinks it's an LOD mesh, without having the rest of the LODs done.

Thanks for the response Corey. Is there any easy way to fix this?
Posted by: Corey
« on: February 06, 2016, 01:26:38 PM »

The issue is potentially that the game still thinks it's an LOD mesh, without having the rest of the LODs done.
Posted by: Delta
« on: February 06, 2016, 01:54:59 AM »

An old EaW model pack had a TIE Interceptor that was UV'd very nicely that I wanted to use for FoC. When I coded it in it only appears when my mouse pans over it, otherwise it is invisible.

I did a retexture for it, and would really like to get it in foc, any help greatly appreciated.


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