Posted by: Pox
« on: December 27, 2015, 02:30:21 PM »
I have been working on a new Mod Launcher for Empire at War/Forces of Corruption that implements my defreezer utility and automates it to a certain degree.
For those of you who are not familiar with the Defreezer: It's a tool that allows you to fix save game files that have been affected by the unit selection bug that occurs once too many objects have been created during the course of a galactic conquest.
The launcher will automatically detect your installation path for EaW and FoC. You can switch between these two games and launch them with or without mods. This should work for steam as well as the retail version.
Once a game has been launched the program will monitor the save game folder of the game and detect changes and/or new save games. After you have exited the game the launcher will give you the opportunity to use the Defreezer on any of the changed/new files.
As the title mentions this launcher is still in beta, so some features have not been fully implemented yet.
This is what the launcher does so far:
- Auto detect game installation path
- Can launch either game with or without mods
- Monitors save game files and offers to use defreezer (FoC only at the moment)
For the full release I will also implement an automatic move function for AI folders, so that mods with custom AI won't interfer with other mods.
Requirements:
- .NET Framework 4.0 or higher
However, I need some help testing this project.
I have changed a few things in the way the Defreezer works and I need to find out if it still works as intended.
Unfortunately, I have lost all my save games that were affected by the selection bug after formatting my PC, so if any of you still have some saves that are affected by the freeze I'd appreciate it if you could test it on them.
So far I have tested the Defreezer only with an uncorrupted save game and it seems to work fine with that.
EDIT: I have found a major bug that makes the game pretty much unplayable, therefore I have removed the download link for now. I will upload a new version as soon as I have fixed the issue.