I know everyone is hyped about the warkords, but the DL should get expanded too. There are so many possibilities in those xenophobe devils, that I couldn't tell...
I just wanted a thread what gives them some love, and would contain suggestions about how they should be expanded in both space and ground(no matter how broken ground battles are with petroglyph).
My ideas so far
Ground:Barracks-Yevethan Soldiers(already exist but should be reduced to 6 soldier/squad and 5 squad/landing)
-Yevethan Plex Soldiers: The yevethans definitely need them. Cheep anti vehicle troops, nothing extraordinary
-Yevethan Scout: A lonely Yevethan soldier with a sniper rifle and huge view range, having the sprint ability
-Hijacker: (Act as the commando units) A lonely yevethan soldier without any modification, but having a personal cloaking field ability and Chewbacca's ability to capture vehicles.(maybe with build limit to do not make it too OP.)
Garrison: 2 Soldier squad, 2 Plex Squad and 1 Scout(important for Medium Vehicle Factory's garrison)
Light Vehicle factory(finally getting some real tech tree)-AT-ST(already exist)
-AT-PT: This unit would make perfect sense for them. As simple as that, and would not require new unit
-Freerunner: My explanation would come later! It would give them a great force against the NR's speeders early game.
garrison: 4 AT-ST like the imperial ones.
Medium Vehicle Factory-IDT: Would act as in the empire. Nothing too complicated.
-MPTL 2A: Explanation comes later! The NR artilery, but they would get 2 of them, but would not get the scout droids, which would make people use the Yevethan scouts in coordination with them.
-TX-130 Saber tank as basic anti- vehicle unit. nothing too complicated
Garrison: 2x MPTL This would definitely give them some flavor, and with the barrack's scouts it could give a very unique defensive strategy
Advanced Vehicle Factory-AT-AT(Already exists, but they should not get the deploy stormtrooper ability, but gain the increase firepower one what in the vanilla game Veers(I think) had.)
-Juggernaut: They would be the Troop Transports
garrison: 1 AT-AT like the Imps. nothing extra.
Hypervelocity Gun: Only buildable in certain fortress planets. with 1/planet limitation. This would enable players to establish fortress worlds, but they would not be able to spam them and therefore making them OP, also they would have to make their strategies considering these limitations.
Slave camp: basically the same as the IR's Prisons, except instead of the build time bonus, they would give the players the ability to build the NR units(both ground and space, including MPTL and Freerunner, i just didn't wanted to shot down the best part). It would make sense too, because that would mean that they actually captured them from the NR with the original crews in slave labor with the population to build new ones. Makes sense, right?
Mining Facility[requires Slave camp]: We know that the DL had quite a thriving metal work industry, but it would also make sense for them to use slave labor to mine. This would make building prisons quite important, almost requiring players to build them, giving them a feeling of DL. Whom is not us dies or gets enslaved. This is SO Yevethan!
Limitation 3 or maybe 4/planet
Turbolaser Towers: Everyone have them. Why not let them use those beasts too?
Shield Generators: just like Turbolaser Towes. Why not give them too?
SpaceAll right, I know that the DL only had the Thrustships and the D-type trifoil fighters as unique ships, but this does not mean they should not be expanded there too, because they can, if even just a little bit...
Light Frigate Yardgarrison: 3 D-type Trifoil squadron, 2 TIE Bomber Squadron
-D-type Trifoil fighters(already buildable, nothing new.)
-CR90 Corellian Corvette: We know that the DL had at least 1, which Nil Spaar himself used once and if they have one, they can build others filling the Corvette role and would even make sense.
-Armadia-Class Thrustships(already exist as it is, nothing changes)
-Immobilizer 418 Cruisers: They also had them, and they used one to capture Han Solo, so this would also make sense, filling the Interdictor role in the meantime
-Nebulon-B2 Frigate[requires Slave Camp]: Filling the light frigate role and giving the DL some variety
Heavy Frigate ShipyardGarrison: 2 TIE Bomber Squadron, 2 CR90 Corvette, 2 Thrustships
With the Thrustships spawning the Trifoils there is no need for them in the station, so DL shall not be too OP.
-Victory I-Class Star Destroyer nothing new, already in game
-Victory II-Class Star Destroyer nothing new, already in game
-Dreadbaught-class Heavy Cruiser(the imperial one with tie fighters)[requires Slave camp]
-MC40a[requires slave camp]
Capital ShipyardGarrison: 2 TIE Bomber Squadron, 2 CR90 Corvette, 5 Thrustships
This would empathize the DL's focus on thrustships and making them unique in space defense forces, making them interesting to play.
-ISD I (already exist as it is, nothing changes)
-ISD II (already exist as it is, nothing changes)
These are just my ideas about how could the DL be both unique in tech tree and playstyle, while having connection to their lifestyle and tactics in canon.
I hope you guys like this idea...