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Topic Summary

Posted by: capshades
« on: March 31, 2015, 08:54:14 PM »

Just watched an AI Sovereign use what I'm fairly sure was crack mantle on one of my planets and do absolutely nothing - the Sov fired a superlaser beam at the planet, and the planet's health remained fixed at 12k without dropping a single point (pop was unchanged as well).

I can confirm this, at least at base level "Crack mantle" does nothing.  Sovereign is also missing the zoomed-out map icon, along with at least one of the NR capital ships.
Posted by: Pali
« on: March 30, 2015, 06:22:11 AM »

Just watched an AI Sovereign use what I'm fairly sure was crack mantle on one of my planets and do absolutely nothing - the Sov fired a superlaser beam at the planet, and the planet's health remained fixed at 12k without dropping a single point (pop was unchanged as well).
Posted by: Pali
« on: March 29, 2015, 08:08:16 AM »

Completing missions for other factions shows up as a colony lost to subversion message.
Executor Concussion Barrage level 3 has range and waves at 0.  Power Symbol states allegiance change of 0.
Posted by: capshades
« on: March 28, 2015, 05:14:35 PM »

IR research "Imperial Academy" is missing, which means research "Field Training" is unreachable.
Posted by: capshades
« on: March 27, 2015, 08:37:54 PM »

Ah ok that makes sense.

One last thing, is the imperial AI supposed to send out envoys?  Because the two games that I've played as them, my allies didn't send any...

It would be nice to start out with a free for all, and then be able to make agreements with other "warlords."

Edit: my allies are sending envoys to each other, but not me...
Posted by: Corey
« on: March 27, 2015, 07:49:05 PM »

It does; it's a stacking (additively, not multiplicatively) debuff, so if you look at a ship at 25% health, it says it's doing 75% less damage. That tooltip you're talking about shows the debuff applied at each level of damage, as opposed to the total added together. It would probably be more clear if it showed the additive amounts, but buff tooltips are automatically generated from the effects so there's nothing we could do to change that.
Posted by: capshades
« on: March 27, 2015, 07:36:16 PM »

Degrading systems for the NR says:

50% less damage output at 50% hull,
25% less damage output at 25% hull, and
80% less speed at 15% hull.

Shouldn't a ship do less damage the more damaged it gets?

Posted by: Pali
« on: March 27, 2015, 03:08:51 AM »

Galaxy undergoing economic downturn came up during my current IR game as a String Not Found.
Posted by: Corey
« on: March 26, 2015, 06:32:29 PM »

Sorry, I wasn't clear there. I don't mean fleet size -- I have enough ships already. I was referring to image size, so I don't have to scroll in quite as far to get the actual wonderfully-done models instead of the icons. But that's getting far afield of "bug reports," sorry.

Model size is entirely determined by the export size. Also, if you start making stuff bigger you get into the unattractive ship-clumping that was pretty common in Sins (and still occurs with our larger ships, like the Praetor and Altor)
Posted by: tlmiller
« on: March 26, 2015, 03:39:38 PM »

Yeah, if steam updates SoaSE, in my experience you have to reapply the LAA patch.
Posted by: _Akula_
« on: March 26, 2015, 02:40:00 PM »

Ugh, my application somehow got un-large address aware'd. Fixed, I'm an idiot. :P
Posted by: tlmiller
« on: March 26, 2015, 08:28:16 AM »

I can't say I've noticed any myself.
Posted by: PwnerII
« on: March 26, 2015, 01:37:49 AM »

Weird, I'm not getting any lag from Altors.
Posted by: _Akula_
« on: March 26, 2015, 12:05:52 AM »

I am getting some serious lag when I zoom in on my fleet, but when I am zoomed out, it plays fine. I'll do some more digging to see if I can determine which ship causes it.

EDIT: It's the Altor-class Fleet Tender, even when it's scuttled it lags the game, the ship getting cancelled while being built gets rid of the lag.
Posted by: PwnerII
« on: March 25, 2015, 07:55:39 PM »

Sorry, I wasn't clear there. I don't mean fleet size -- I have enough ships already. I was referring to image size, so I don't have to scroll in quite as far to get the actual wonderfully-done models instead of the icons. But that's getting far afield of "bug reports," sorry.
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