Hello,
First off, excuse my bad english, it's not my native language ^^
I was really excited when i first see this mod, but after some playing i was disappointed.
1. Defence
There are no Starbases. Ok, i have read it here and think first "thats a interresting change of gameplay"
now... ugh.. The Planets are totally Defensless.
The Golan stations are so usefull als standart gauss cannons.. no wait.. a bunch of 20 Gauss Cannons have more power and survivability then 5 Golan 3 Stations.
The ships in this game are so strong that the Golan Stations are like they are built out of paper, and they throw paper rocks at the enemys.
The shield generator is totaly useless for protecting a planet.. 4000 Hull and 4000 Shield let it survival 5 seconds when the enemy fleet arrival.
There are no Hangar defence? Why?
Also.. please rethink the idea of strong Space stations to defend a Planet effectively, especially its a poor decision to remove a Main feature from the game and i love my stations
. Especially how some factions or mods handle the Space Stations. The Star Trek Armada 3 mod with little outposts and heavy Stations, all fully upgradeable. Or how the Tec Loyalists and some Mod Races can build 2 Stations per Planet for fully defence.
2. Sience
I don't know how finished the tech trees are but now they are really boring.
- No Planet colonize techs. Okay, i can life with it but have we special Planets? Whats with very Hostile Planets like Mustafar or Hoth?
- Military sience: Where are the techs for more antimatter, Hull and Shield strength? The Techtree looks so damn empty compared to other mods(or the vanilla game) with lots of interesting techs
- Defence: When you don't want to make Star Bases, bring techs to make Golans very strong and more defensive Buildings like Laser satelites(like in the Vong Invasion of Corusanct. And a Hangarstation or a tech who give the Golan's some Hangar space
- Planetary Bombing: Its ridiculous! First we have literally nothing to defend our Planets against Enemy Fleets(for a short time that my fleet can arrive). No the Ships are so strong in Bombing that a Planet will fall in seconds, and no the Shield do nothing because the Shield is roflstomp in seconds.
*a little wave with the Space Station*
To protect lost trough bombing. Or bring a tech like Planetary Bunkers and *giggle* Planetary Shields? To reduce the Bombing damage that we can buy time to bring our fleet in? Oh and every Mod has it somewhere... a tech to improve the Planet Infrastructe for Health. Redusing its cost/time to build up and the regneration time for the Planets health. We need this here
3. Others
- Titan, why need the Titan level 2 to learn his skills?
- Titans Again.. ok i know they are Super Star Destroyes and Big and shit. but they are like the Borg in the STA mod, totally OP whith their weapon damage and to easy to build for their strength, only 5000 credits? really?
- Militia, Please make stronger Militia on neutral Planets, the expansion goes to fast
And now some positive^^
- I like the Music, the chilling Star Wars music when no battles are fought and when battling the epic star Wars music comes in.
- No Pirates, yeah its like your STarbase suggestions... Pirates in Star Wars are not dumb and fight against the great powers in the Galaxy, they have poo ships and their fighters are more useless then a Tie Fighter. Its a logical choice for no pirates
uhm more that's all i think^^(for now *g*)