Posted by: Crisiss
« on: July 04, 2014, 05:31:33 AM »Im not sure if this is coded or not but just a thought I had, for the ICW type maps couldnt you have a victory condition or something that disables the non-time period units?
Sins is played in real time, EaW is... well not. Not really sure what to call it.
Since Sins is played in real time and has no set sections or conditions in which you can get new tech (besides time and money of course) you can't "lock out" certain techs for factions. If you played a multiplayer game I guess you could make a pact to only build X era ships, but that's about it. You can, however, lock out certain trees if you pick another. Say there is a tree that branches into two directions, if you take tech X instead of tech Y you can no longer research tech Y. That doesn't seem particularly useful, though, or at least from what I have seen in this mod. I've messed with strings and tech a bit so I'm not stranger to that. Not sure how else you could do what you're aiming for, however.