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Topic Summary

Posted by: Slornie
« on: May 26, 2014, 06:29:38 AM »

Is there something special about Palpatine that makes him hide on planets? I was really hoping I'd have to go up against the Eclipse...
That'll be leftover from the base game - remember Palpatine didn't have a powerful ship of his own there.  That and killing the enemy faction leader was a victory condition in some GCs.
Posted by: FatherSarge
« on: May 25, 2014, 10:42:26 PM »

Yea, this one is very straight forward. Tested it twice now, if you bum rush the era advances you can make it to five. However it is much easier to control this as the IR.

I just played a game as the Hand and I think Palpatine was killed by one of the other factions but the era never advanced (Art of War) as it did when I was the IR and sacrificed Palpy. I had a few fleets scouring the galaxy for him but couldn't find him. Is there something special about Palpatine that makes him hide on planets? I was really hoping I'd have to go up against the Eclipse...
Posted by: Corey
« on: May 24, 2014, 11:48:37 PM »

The only thing is telling us the situations in which issues occur so we can try to figure it out that way, but this one seems pretty straightforward anyways.
Posted by: Adorician
« on: May 24, 2014, 08:38:08 PM »

I've got the game saved right before a fight where I can wipe out Thrawn.  Is there a more useful place to pull info from?  If so, I'll gladly grab it if it helps (just have to direct me to it, and yes, this is a Steam install).
Posted by: Corey
« on: May 24, 2014, 06:21:53 PM »

Yeah, that would be the same issue. However, exception logs don't really have any decipherable information.
Posted by: Adorician
« on: May 24, 2014, 04:49:16 PM »

Thought this would be the appropriate time to jump in and mention I'm experiencing this, too.  Playing Art of War GC as Pentastar Alignment, knocked out the Empire of the Hand in Era 2.  Got bored having the only Super Star Destroyer in the game, thought I'd advance the Era so the other  factions could start building better ships to match mine.  Now, I can't kill Thrawn (in that game) without an exception.  I would also be willing to help test any fixes.

Posted by: FatherSarge
« on: May 22, 2014, 03:47:31 PM »

Ah that must be it. The Chiss and pentastar have long since been dealt with. I didn't realize that was still an issue but I'm going off the 2.0 known issue thread.

If you need an extra body to test it let me know ;)
Posted by: Corey
« on: May 22, 2014, 03:40:30 PM »

There is a known issue where if a faction has been destroyed already and you advance eras, it will cause an exception. We're trying to do a workaround for the next patch, but we still have to test it.
Posted by: FatherSarge
« on: May 22, 2014, 03:26:36 PM »

Issue has since become unresolved. Started happening with Imperial Thrawn. I'm going to go out on a limb and say it'll happen with any of the heroes that advance the Eras...

Basically what happens is if the hero is killed during a battle the game crashes. Something to due with advancing the eras maybe?
Posted by: FatherSarge
« on: May 22, 2014, 11:41:21 AM »

I'm playing the art of war GC. This mod is the only mod that has altered anything in the data folder, although I do have that clone wars 4.0 installed but that shouldn't be causing the issue.

I have narrowed down the symptoms slightly. It has something to do with the palpatine hero. He worked before in space combat but now it seems that any battle he is involved in will cause the game to get this exception. In the case of a manual battle, you can play the tactical side but when the battle ends (win/lose) you get the exception

EDIT: Issue Resolved

It looks like it may have had something to do with the data file. I replaced the current one I had with my original backup and while none of my saves work anymore, I have tested palpatine and he functions without the exception. I'll post here again if the issues comes about again. Thanks for the insight and help.


Posted by: Corey
« on: May 22, 2014, 11:11:02 AM »

Do you have any mods or edits installed directly to FoC's data folder?

Which GC are you playing? Can you give more detail as to what's going on in the game around the time this starts?
Posted by: FatherSarge
« on: May 22, 2014, 10:47:05 AM »

First, let me say I am extremely impressed with this mod. Single handedly it has taken up about 10 hours of my life and I couldn't be more pleased with it.

The issue I am having may be related to the mod or it might just be the base game, I'm hoping one of you can shed some light on how to fix it. The problem has occurred with the IR but I haven't played other factions long enough to see if this issue develops with them. I've reached a point in the game (week 98) where whenever I attempt combat, both manual and auto-resolve, the game gets the following exception:

"Exception occurred at 0051A32A - Unknown code pointer"

I'm running the steam EaW Gold version on a 64-bit rig. If you would like my save file or the exception or log file just let me know. Thanks for the assistance
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