Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Post reply

Warning: this topic has not been posted in for at least 100 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What is the name of the planet we live on? Type it backwards then add a 5.:
Who is taking revenge? (lowercase):

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Corey
« on: March 18, 2014, 08:25:13 PM »

Quote
I hope it makes a difference on your resume, because you guys have talent (or a lot of discipline and perseverance),  or both.

It's got me jobs before, not how you'd expect though.
Posted by: jthompson333
« on: March 17, 2014, 11:46:08 AM »

I am coming way late to the party I might add.

I just downloaded this mod, a couple of days ago...
And boy was I surprised. 
What a lot of great content, and re-playability.

Plus now, capital ships aren't made of glass.

Its a shame Petroglyph could not continue to work with you guys on this. 
The possibilities on this game are vast.  It could have gone even farther I suspect.

And I also suspect that this game can serve to help a lot of folks get their star wars strategy fix, since Disney and EA haven't really announced anything new.

At any rate, a couple of observations for what its worth- after a few days of playing.
I suspect, they may not matter as you have moved onto the Sins Rebellion mod.

-Ground combat seems to be really fast.
   Infantry are now like "The Flash" and seem to  be fairly pointless (except for capturing points, and some AA support)
   AT-AT's are much more squishy, or perhaps its because the refire rates are a lot higher on units it seems.
-Heroes seem to be quite squishy on the ground.
   I have to get use to the fact that I can't take Obi-Wan, and a few T-4's into battle and win a match lol
-Bombers seem to be very difficult to deal with in mass numbers
   BUT, it is nice that they don't die in two seconds to "Tartan Cruisers" (which don't exist anymore)
-Skirmish mode is "really" difficult for me against the AI on any difficulty
   I guess I'm getting old and have bad reflexes, but, man, for the life of me I can't beat the AI one on one in map control (i.e. mines, etc.)
   I've only managed to win one match, 1v1 with the NR. 
   Every other match I have to have an AI teammate to win.
-I have been playing GC as recruit, and I've been having a lot of fun, just trying to get used to all the changes.

Overall though, this is a great mod.

I can't imagine the time you guys have put into it.
I hope it makes a difference on your resume, because you guys have talent (or a lot of discipline and perseverance),  or both.

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!