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Topic Summary

Posted by: Lord Xizer
« on: March 19, 2013, 04:21:12 PM »

I look forward to battling in this new universe!
Posted by: tlmiller
« on: March 18, 2013, 10:30:07 PM »

Much larger universe in this than EAW engine was designed for since it focuses entirely on space.
Posted by: Rovert10
« on: March 18, 2013, 03:00:34 PM »

This looks much more engaging than EaW did so i can just imagine how impressive it will be when finished.
1000 ship battles.
Posted by: Lord Xizer
« on: March 15, 2013, 10:05:13 PM »

This looks much more engaging than EaW did so i can just imagine how impressive it will be when finished.
Posted by: Rovert10
« on: March 12, 2013, 04:32:31 PM »

Higher increments of player bounties.
Shift also allows you to
- Buy/Cancel 5 Units
- Buy/Sell at the Black Market at higher/lower increments.
Posted by: Kalo
« on: March 12, 2013, 03:28:03 AM »

I know a couple, but what's shift in the bounty screen do?  That one I haven't learned.

Higher increments of player bounties.
Posted by: tlmiller
« on: March 12, 2013, 12:22:13 AM »

I know a couple, but what's shift in the bounty screen do?  That one I haven't learned.
Posted by: Kalo
« on: March 11, 2013, 11:09:20 PM »

Games like these you have to explore every button to actually do anything effiecnetly.


Or to know Hotkeys. But before you think I'm high and mighty on my pedestal, I don't actually know any of this games Hotkeys except Shift while in the Bounty screen.
Posted by: tlmiller
« on: March 11, 2013, 10:19:23 PM »

Games like these you have to explore every button to actually do anything effiecnetly.

Or thoroughly read the instructions.  I prefer the click on stuff method better though also.
Posted by: Rovert10
« on: March 11, 2013, 07:43:33 PM »

Games like these you have to explore every button to actually do anything effiecnetly.
Posted by: onlylogic
« on: March 10, 2013, 12:48:27 AM »

Wow, I feel dumb for not having noticed that icon... :P
Posted by: onlylogic
« on: March 10, 2013, 12:36:38 AM »

I don't think there is a way for them to stay together during hyperspace but in the command bar there is a big green arrow button in it. If you have a group and you click it you will get three green arrows the ships will then wait for all the other ships to be ready and hyperspace together.

It is advised that you don't have this activated when retreating.

Gotcha. I'll try that and see if it's what I'm looking for. Thanks!
Posted by: Rovert10
« on: March 08, 2013, 03:56:05 PM »

If I'm not mistaken I remember hearing about an ISD that slammed into the Executor's shields after a hyperspace jump and was destroyed, so pefectly syncing is probably the least of their worries.


I believe it was 3 ISD's in formation that did a miscalculation.
All of them slammed right into the SSD. SSD shrugs it off while the ISDs get blown to pieces.
Posted by: Znieh
« on: March 08, 2013, 11:50:48 AM »

Well to be fair people don't do a perfect sync on hyperspace jumps either in Star Wars.

If I'm not mistaken I remember hearing about an ISD that slammed into the Executor's shields after a hyperspace jump and was destroyed, so pefectly syncing is probably the least of their worries.

Posted by: Rovert10
« on: March 07, 2013, 05:48:23 PM »

Well to be fair people don't do a perfect sync on hyperspace jumps either in Star Wars.

They stagger in as well just the interval is shorter. The interval between ships isn't all that long to be honest between 1st and 2nd. Maybe by a 1 to 2 second difference.
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