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Topic Summary

Posted by: Acer18
« on: January 30, 2012, 01:36:30 PM »

Hey Corey... excellent job on making a tutorial for your mod.

Also, excellent work on the installer you used. I've been playing mods for a decade and i've never seen an installer that works as flawlessly as the one you have here.

I don't use a mod launcher, only because no one has ever updated them and mods now-a-days are so much faster and larger than the original game.

I really wish there was a group of older modders that would set some standards for making any mod... like how to make or use a great installer... or how to set up the files so anyone can use them.

There are some mods that would with everything and others that are so picky and have multiple parts to installing the mod it's nuts.

I'm only talking about setting up a framework for all mods to work seamlessly together.

But, just wanted to say THANKS for making or finding one of the best installer programs out there.

The tutorial is fantastic... Thanks again for that.  :laugh:

Now off to play some hand   ;D   8)

and that's something hugh if you can get me to want to play someone else besides the rebels.  The hand is extremely interesting.

Thanks very much and i think you and the team deserve a much needed bit of rest... so go have some most well deserved FUN !!!!!    8)
Posted by: Lord Xizer
« on: January 25, 2012, 02:56:25 AM »

I'd suggest also mentioning that unlike the original FoC the heroes don't keep respawning when killed.
Posted by: yutpaeksi
« on: January 25, 2012, 12:47:42 AM »

I'd also make sure to include the removal of the raiding option for the NR/Rebel Alliance, while also detailing the way intelligence works for each of the factions. Basically you might want to explain how the IR has probe droids, which reveal everything, while the NR relies on a few heroes, and the EtoH can see limited info, but on ALL planets.

And I hope you plan to keep the corporations (although I really would like them to be added to AoW Lite, since they appear in the other GCs, including Camaas Crisis, and AoW), in which case you might want to explain how they're unique and not rebuidable.
Posted by: Corey
« on: January 25, 2012, 12:33:16 AM »

I'm thinking of doing a small tutorial GC which basically just explains the differences between TR and the original game (assuming my scripting skills are up to it). Since I'm already pretty familiar with the mod, I'm probably not the best person to decide what should be included.

Basically, I'm thinking:
-Shipyards vs Stations
-Era progression vs Tech upgrades

What else should be covered?
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!