Just in case you guys haven't keeping with this wonder of a mod coming finally in late December (supposedly hopefully), it really is making in progress and once it comes out its going to be one hell of a mod. Its going to total to 2 gb of data, which is quite a bit, I think more than any mod out there to my knowledge and so much work put into details of everything.
Oh and if you don't know, they aren't releasing to separate mods, Z will just release one mod.
If you want more info well, check here
http://www.imperialassault.com/rote/forums/index.php?showtopic=7905, here
http://everythingeaw.com/showthread.php?t=5552, or here
http://www.moddb.com/mods/republic-at-war.
Especially check out the IA 2 or RaW update for Z's post because he goes into detail about what features hes putting into the mod.
If your feeling too lazy well here's a description of his October update.
Well sorry for my forced absence guys and gals. If all goes according to plan this should be the last written update I have to supply for the mods. There may be some final pic updates and I plan on releasing the mods manual soon. I think you will enjoy it. Well exciting things are coming that is for sure. I am sure some of you feel it. Its in the air!!! Well this update is lacking in pics as there is nothing really to show you that you have not seen in previous updates or on ModDB. However there is much to inform, you of. For those of you living under a rock these last many months I have been away on business, not monkey business but real business. I rcently posted many of the mods features on ModDB and I wanted to elaborate on those as well as give some updates on some other areas. Many questions have come in over the last few months I have organized them and will try to answer them as best as I can. Lets move along shall we?
Ok as for the IA2 and RaW I had to think on this long and hard and after much soul searching and some last minute discussions with past staff its been decided that releasing two mods is pointless and only consumes more time. The mod is essentially being changed to "Imperial Assault 2 - Republic at War" Bex and Bryant both has a specific vision of what they wanted IA2 to be and I had a specific vision of what I wanted RaW to be. After a year or so of work on both mods I have been able to successfully merge both of those visions. Bryant and Bex did NOT want tons of non-canon or cartoon units in the mod and I did not want a canon only mod. Some decisions were made and the final release of this mod will be the outcome. I have pulled out some items that were not needed and the mod now has a very nice balance of movie canon and cartoon/tv show/game canon. In essence the only of these "B" cannon units that remain are the ones that fill a void that the movie canon units could not fill. For example there are NO known movie units of a CIS corvette. So we had to go to Non-Canon. The Republic SPHA-T the only movie canon artillery unit we see was too large and did not function the way we needed it to in game. So again we had to go to Non-Canon to fill that gap. IA2's vision was as much as movie canon as possible with "epic battles". I have been able to achieve just that. So there is no need for two mods. Only one mod that is both IA2 and RaW combined into the final result we all wanted. A playable mod. The primary release is going to be what the IA2 fans want. There will be a mini-expansion to follow but that is only to placate the RaW fans that wanted certain things that the IA2 fans did not.
Moving onto units. Every clonewars mod out there uses the same tired old Battledroid models that were free released years ago. We were one of those teams. However keeping with our concept of quality I re-modeled our Battledroid and re-animated them. The quality is 1000x better. I do not want to unveil them yet but you will see them in action soon. Evillejedi stepped up to the plate and assisted the team in re-modeling the Malevolence. Pics are on ModDB and we are very happy with the results.
Now onto features. We wanted to add something extra to the game. We have re-made/re-imagined all the stock upgrades and created some new ones that will add some new exciting play. From special structures that give unique bonuses to new in game combat bonuses we think you will be happy. A feature we have been working on for 2 years are the new Battlefield Structures. In skirmish most of you are familiar with the giant build pads where you could build the Hutt Palace etc (we re-did that also.. you can get some REALLY cool units there now) well we re-did that concept but with a twist. Now you you will gain another pad and be able to build a Field Hospital, Engineer Depot, Forward Command Post, Droid Center, Droid Engineering Depot, or Merc HQ. These buildings provide unique upgrades as well and the availability of VERY unique units. I do not want to go to much detail as unique ideas are rare these days. One model I would like to show you is the CIS version of the turbolaser tower. http://www.everythingeaw.com/gallery/main.php?g2_itemId=3201
Post your thoughts and I will be posting a bit more later today with regards to some other items that I would like to share. Think happy thoughts people wink.gif