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Topic Summary

Posted by: Lucinator
« on: November 11, 2010, 03:10:27 AM »

There is a Corona model, it's rigged and coded, but it's one of the few units that got cut earlier because it was never skinned. We might get around to finishing it later.

As for the Viscount, We had an awesome model for it that disappeared, but I don't know how worth it it would be. It would just be at the fifth era, by which time the Empire is almost completely outclassed. Pellaeon has enough problems, I think.

As for the Nebula/RSD, pretty much everything in the mod has its weapons represented proportionally, so if it is more powerful and shouldn't be, then we'd have to adjust  firing rates, hardpoint health, etc, and when you get to that point but don't really have the two ships fightinf each other, the difference between flukes and being an actual better ship can get lost in the noise.

The nebula like the republic has duel turbo's changing that would fix the issue
Posted by: Corey
« on: October 22, 2010, 09:59:27 PM »

There is a Corona model, it's rigged and coded, but it's one of the few units that got cut earlier because it was never skinned. We might get around to finishing it later.

As for the Viscount, We had an awesome model for it that disappeared, but I don't know how worth it it would be. It would just be at the fifth era, by which time the Empire is almost completely outclassed. Pellaeon has enough problems, I think.

As for the Nebula/RSD, pretty much everything in the mod has its weapons represented proportionally, so if it is more powerful and shouldn't be, then we'd have to adjust  firing rates, hardpoint health, etc, and when you get to that point but don't really have the two ships fightinf each other, the difference between flukes and being an actual better ship can get lost in the noise.
Posted by: Lucinator
« on: October 15, 2010, 09:18:50 PM »

I was gonna add something about the lack of air units, but having read everything that's been said already, i'm not even sure i want to.


That being said, I think it would be interesting to see more units from the New Republic's "New Class Modernization Program". Obviously there are already some in there, but I'd like to see more of them, including the earlier Corona-class frigate. It'd be cool to see the Rebels/New Republic with more streamlined ships

I totally agree, the corona would be useful, and i'm still holding out for a mediator/viscount type ship for NR

And i'm curious it seems like the Republic SD's are more powerful than the Nebula SD's is it supposed to be that way.
Posted by: godroyah
« on: October 11, 2010, 03:31:34 PM »

I was gonna add something about the lack of air units, but having read everything that's been said already, i'm not even sure i want to.


That being said, I think it would be interesting to see more units from the New Republic's "New Class Modernization Program". Obviously there are already some in there, but I'd like to see more of them, including the earlier Corona-class frigate. It'd be cool to see the Rebels/New Republic with more streamlined ships
Posted by: Kalo
« on: September 10, 2010, 02:07:10 PM »

Also, the blimp is pretty stupid.

+1
Posted by: Corey
« on: September 10, 2010, 01:05:16 PM »

There are multiple versions of the XR-85, some small and some huge. Also, the blimp is pretty stupid.
Posted by: Lucinator
« on: September 10, 2010, 05:08:29 AM »

example:MAS-2xB self-propelled turbolaser

That's twice the length of an AT-AT and it flies. It'd block out the camera.

or you could just rescale it, the rebels need some heavier hitting vehicles

Or we could try and stick to canon like the rest of the mod and not. Besides, if you require extremely heavy hitting vehicles for the NR then you should revise your strategies. They're not meant to play the same as the IR and the EOTH. Also tbh, the blimp-like design isn't exactly that stunning.

what about the imperial tank droid, in cannon it's over twice the size of an AT-AT and thats not how it is in the mod.  so obiously you guys were willing to make exceptions for gameplay.
Posted by: Slornie
« on: September 07, 2010, 02:53:27 PM »

We'll put those in when we put in the Ewok Fighter Squadrons.
Well, the mod team WAS known as Yub Squadron :P

I miss that logo on the splash screen :'(
Posted by: Znieh
« on: September 07, 2010, 02:27:55 PM »

Ahhh,  :'( Well yub yub commander. But in all seriousness Ewoks were there!
http://starwars.wikia.com/wiki/File:Ewoks_coruscant_battle.jpg
Posted by: Dane Kiet
« on: September 07, 2010, 02:17:35 PM »

We'll put those in when we put in the Ewok Fighter Squadrons.
Posted by: Znieh
« on: September 07, 2010, 12:55:03 PM »

How about some Ewok Engineers  =D , as seen in a Dark Empire I think. They could repair any land vehicle or structure.
Posted by: Corusca Fire
« on: September 06, 2010, 10:34:38 PM »

Simple fact, in canon, as to why fighters would not work on land maps:

Since they are not repulsorlift, they must travel fast, extremely fast, to stay in the air. As such, as with modern fixed-wing military aircraft, they cannot be an omnipresent force on the battlefield for commanders to wield like they do any other military arm. The must be used for in an out strikes; swooping down onto the battlefield, dropping their limited explosive payloads, and getting the hell out before AA artillery shoots them down, in all their fragility. They cannot just hover around and make slow circles around the battlefield like the snowspeeder can; they are more similar to over-the-horizon artillery in that they are fire support, not combat units. And this role is exemplified PERFECTLY by the bombing run. Now, if you'll excuse my military lecture...
Posted by: Scarecrow63
« on: September 06, 2010, 09:36:13 PM »

Just continue about your business, nothing to see here...
Posted by: Lucinator
« on: September 06, 2010, 08:37:28 PM »

hey kalo can you just remove acers comments from this section, this is for constructive criticism and new ideas not personal insults.
Posted by: Kalo
« on: September 06, 2010, 03:36:30 PM »

i'll reply to 3 people..



next to Kalo.... I never said anything about escorting any Y-wings.. where did you get that idea? the aircraft in most other mods and the vanilla games just makes it easier to do recon and to give the bombers a good eye as to where the bombers will hit.


I probably got it wrong because you didn't actually try to convey anything, your whole post seemed to only be present for your inexplicable and unneeded rage.

OH WAIT, LETS WIND THE CLOCKS BACK!





without aircover the idea of a bombing raid by the rebels is a joke.

This is what made me say that, now we at TR are totally open towards suggestion. Growth and Self-Improvement are great things. But your whole post seems like you're actually upset at us, taking it out on us that we didn't DARE put in an Air Unit. Frankly, that kind of shocks me. Because Air Units aren't necessity, just a useful tool. Whose power and effectiveness are easily overridden by a Bombardment from orbiting ships, or even a T4-b.


But so we're clear on what a Rebel Combat speeder is!

http://starwars.wikia.com/wiki/Rebel_combat_speeder

And telling administrators to grow a pair isn't very smart, Acer. So I suggest you grow a brain in turn.
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