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Topic Summary

Posted by: murniceni
« on: May 21, 2024, 08:43:37 PM »

4 How many follies did you have at trigger or IUI buy cialis uk
Posted by: Corey
« on: January 10, 2017, 07:27:17 PM »

We can guarantee it will happen with 2.2; it'll happen with any EaW mod since it's a bug inherent to the game engine. We've made some changes which should greatly reduce its occurrence (fewer projectiles is a pretty big deal, AI not attack-looping means fewer battles are necessary in the first place, better fighter staggering), but there's also some stuff which will increase its occurrence (more factions being the big one).

PA stuff will get covered on its own pretty soon, however a lot of it is still things you'll see in other places.
Posted by: DarthRevansRevenge
« on: January 10, 2017, 07:21:06 PM »

i just hope that doesn't happen with 2.2

how much new PA stuff is done?
Posted by: Slornie
« on: January 09, 2017, 12:30:31 PM »

In 2.1 some factions don't have active AI on the galactic plane in the larger GCs.  This was done to reduce the volume of non-player activity in an attempt to avoid (or at least delay) a core-game bug ("the freeze") which occurs once a certain number of units/props/projectiles has been reached.

EDIT: Just saw you posted separately on this and Corey already gave a more detailed answer.
Posted by: SentrY
« on: January 09, 2017, 10:58:54 AM »

The PA is a fun faction to play. I think that if you play it right you can steamroll anyone with the praetors and endless venture fighter spam. the ground forces are great and i found that i could take out Duro with just 4 hail fire droids. However, whenever I play the PA in Art of War or Aftermath they don't seem to do much. they just hold their borders or crumble to the sorrounding factions. One time when i was EoTH on Era 1 the NR managed to completely steamroll them on ERA 1, when i managed to get back in that territory by Era 5 i saw that they still had both heroes and a mega fleet at Dubrillion. So i think that their AI needs to be tweaked
Posted by: StarBornMichaelh165
« on: December 17, 2016, 01:11:49 AM »

Huh interesting.
Posted by: Corey
« on: December 12, 2016, 02:42:58 AM »

I'd suggest adding an even more out-dated feel to them. Perhaps battle droids could be built on certain planets, while capturing Mon calamari could allow the  production providence class ships from the quarren. As well replacing the tie compliments of each ship with an eclectic mix of droid fighters, skiprays, v-wings, and the existing v19 torrents would be cool.
Finally the alignment could be restricted from advanced imperial craft, like the ISD II, (but the tector could be used) and VSD mark IIs.

Keep in mind that while the Outer Rim in general did have a lot of older tech, the core of the Pentastar Alignment is the Braxant Sector and Velcar Free Commerce Zone, which were pretty rich, and the Alignment had the same access to most Imperial tech that any other group seemed to.

Quote
This doesn't belong here, but another suggestion is to make planets solely owned by a corporation able to make that unit for every faction. It make sense for a corporation to flip sides when there is a battle fleet and army threatening its assets. Kuat: the SD line, Rothana with it's walkers, Kamino with small numbers of clones.

This has come up a few times actually. Basically, the reason we don't do this is because we've seen several times in canon what happens when another faction does take over those planets, and it never results in those planets producing the same ships as they sued to for the new people controlling them. The New Republic took over Kuat and Fondor pretty early, and never produced ISDs or AT-ATs from KDY, nor showed any inclination to want to produce them. The senior design team also left Kuat for Byss when it happened, and when KDY produced ships for the NR, it was usually creating REC ships or with things like the Corona. The new owners almost always used the facilities to continue fabrication of the designs already existing within their military, or contracted them to create new designs. Even unique ship types like the Mon Cal Cruisers were made or fitted at other NR-controlled worlds to some extent, hence Thrawn being able to steal some from Sluis Van. The Imperials controlled Mon Calamari for years, and never produced militarized Mon Calamari Cruisers (especially considering the Mon Calamari only worked for them under extreme duress). Rendili was specifically given credit for the Republic-class Star Destroyer as a means to poilitically ingratiate them to the New Republic as opposed to continuing to make VSDs for the NR.
Posted by: Alackofcaring
« on: December 12, 2016, 02:12:50 AM »

I'd suggest adding an even more out-dated feel to them. Perhaps battle droids could be built on certain planets, while capturing Mon calamari could allow the  production providence class ships from the quarren. As well replacing the tie compliments of each ship with an eclectic mix of droid fighters, skiprays, v-wings, and the existing v19 torrents would be cool.
Finally the alignment could be restricted from advanced imperial craft, like the ISD II, (but the tector could be used) and VSD mark IIs.

This doesn't belong here, but another suggestion is to make planets solely owned by a corporation able to make that unit for every faction. It make sense for a corporation to flip sides when there is a battle fleet and army threatening its assets. Kuat: the SD line, Rothana with it's walkers, Kamino with small numbers of clones.


Posted by: 00games
« on: February 04, 2016, 05:03:04 PM »

Oh yes I forgot about the Dark Jedi: the most useless unit in the game (tied with the Jedi). However, they are really good healer units, so there's that.
Dark jedi are shit on battles but gods on auto resolve
Posted by: Katarnstar
« on: July 16, 2015, 11:30:54 AM »

My PA fleet consists of: 2x Praetors as the main punch, 3x Venators as fighter support, 6x IPVs for fight defence, 1x 418 Cruiser and 2x Enforcers to protect Venators and 418 Cruiser from anything that gets past the Praetors and IPVs.
Posted by: Volsky
« on: May 25, 2015, 03:59:31 AM »

2x Praetor, an ISD-II, three Venators, a 418, and a trio of IPVs usually round it out for me.

For 'smaller' fleets I usually just tape 40 pop of IPVs together and fling them at the nearest threatening object--it's hilarious to watch ISDs die in a hail of TIE SFX-based laser fire.
Posted by: Revan0123
« on: May 11, 2015, 06:09:29 AM »

Oh yes I forgot about the Dark Jedi: the most useless unit in the game (tied with the Jedi). However, they are really good healer units, so there's that.
Unless you get a ton of them and auto-resolve a ground battle, in which case, they rock...but, hey, where's the fun in that?  :P
Posted by: Lord Xizer
« on: April 26, 2015, 05:36:55 PM »

It really adds to the enjoyment
Posted by: Pentastar Enforcer
« on: April 24, 2015, 08:02:56 PM »

Maybe have it so PA (and maybe expand to other Imperial factions?) can recruit some units of the factions if it holds their territories. Like Clawcrafts if holds EotH area, or Late Imperial Stuff if it holds core worlds?

There's something similar to this with the balance and flavor submod. Depending on what worlds the PA has, they can build certain ships i.e PA holds Bilbringi, they can build ImpStar IIs and if they hold like Dathomir for example the PA has the ability to build Providence Carriers and Nebulon-B Frigates with TIE Raptors.
Posted by: AntonioBarbarian
« on: April 24, 2015, 07:32:21 PM »

Maybe have it so PA (and maybe expand to other Imperial factions?) can recruit some units of the factions if it holds their territories. Like Clawcrafts if holds EotH area, or Late Imperial Stuff if it holds core worlds?
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