Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Post reply

Warning: this topic has not been posted in for at least 100 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What is the name of the planet we live on? Type it backwards then add a 5.:
Who is taking revenge? (lowercase):

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Corey
« on: December 14, 2020, 02:11:05 PM »

It basically meant rewriting some of the AI. If you look at the AI files, you'll see the behaviours for it.
Posted by: Quee
« on: November 21, 2020, 02:53:58 PM »

Hello everybody,

I was wondering if you could help me understand something.
In a lot of mods (and the vanilla game i think), if you attack an enemy planet, in the space battle, the defending ships will all turn around and retreat to their space station. This makes it possible to jump in right behind them an win pretty easily, which also makes for somewhat uncinematic, non-tense battles.
This used to be the behavior in old versions of Thrawn's Revenge (i.e. ICW21), too. But it seems like this no longer is the case in current ones.

I was hoping to add this behavior to another mod (The New Jedi Order Compilation in case that matters) , and maybe even make this change for the base game (as something of a mini-mod), but I couldn't find documentation of how this was done for your EaW mods.

How was this done? How would I change this myself / copy the changes you did?

I have no intentions of redistributing your work, but would love to know how this works.
Thanks a lot, and have a nice day!
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!