Posted by: Arrgyle
« on: December 02, 2019, 12:11:20 PM »Both Questions answered, edited them in the Text.
Have fun Playing, Thanks again to everyone involved.
Have fun Playing, Thanks again to everyone involved.
<SpaceUnit Name="TIE_FIGHTER_MK3">
…….
<damage>6.25</damage>
……
</SpaceUnit>
<HardPoint Name="HP_TIE_Fighter_MK3">
…………..
<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
……….
<Fire_Pulse_Count>5</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
</HardPoint>
<SpaceUnit Name="TIE_FIGHTER_MK3">
<Text_ID>TEXT_UNIT_TIE_FIGHTER</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_TIE_FIGHTER</Encyclopedia_Text>
<Variant_Of_Existing_Type>TIE_Fighter_MK2</Variant_Of_Existing_Type>
…………
</SpaceUnit>
Or do I have do make each variant a variant of the original TIE Fighter <SpaceUnit Name="TIE_FIGHTER_MK2">
<Text_ID>TEXT_UNIT_TIE_FIGHTER</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_TIE_FIGHTER</Encyclopedia_Text>
<Variant_Of_Existing_Type>TIE_Fighter</Variant_Of_Existing_Type>
<Mass>0.985</Mass>
<Max_Speed>7.25</Max_Speed>
<Min_Speed>1.5</Min_Speed>
<Max_Rate_Of_Turn>4.5</Max_Rate_Of_Turn>
<Max_Lift>4</Max_Lift>
<Max_Thrust>2.1</Max_Thrust>
<Max_Rate_Of_Roll>6.0</Max_Rate_Of_Roll>
<Bank_Turn_Angle>40</Bank_Turn_Angle>
<Tactical_Health>12.5</Tactical_Health>
<Hyperspace>no</Hyperspace>
<Hyperspace_Speed>0</Hyperspace_Speed>
<Begin_Turn_Towards_Distance>800.0</Begin_Turn_Towards_Distance>
<SpaceBehavior>HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA </SpaceBehavior>
</SpaceUnit>