Posted by: Mr.Puerto
« on: May 25, 2018, 05:01:56 AM »
So while I have been learning XML for the planned GCW ICW submod. (A little bit of 3D modeling as well but not as much) I have created a so called mini mod. This mod basically gives the NR a bunch of Imperial Ships that have weird fighter load outs that I assigned them. I have also assigned a little bit of lore to each ship class/fleet that the NR is able to "reactivate." Currently I have 4 ships under this task force;Bellator(Flagship), Secutor, Providence and Lucrehulk. This is not lore friendly in the slightest.
This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them.
I should have the mini mod uploaded in a few days if anyone particularly cares.
Lore to ships [ship names are subject to change they are lame as is]
Bellator(Perseverance Home) and just lore to the task force. [Please excuse any grammatical mistakes wrote this late at night]
After the Battle of Endor a secret New Republic Task Force, code named Perseverance, stumbled across an IDMR Shipyard in the deep space near Bespin. This shipyard contained a plethora of Imperial experimental ships, including one Bellator-Super Star Destroyer. Task force Perseverance captured these ships and used them to create a Top Secret Imperial inspired fleet. This allowed the NR to monitor and intercept Imperial Transmissions. However, they were never used in major combat due to the sheer political pressure of having an IDMR fleet on standby. Perseverance Home is the flagship of this fleet, which is centered around the Bellator Super Star Destroyer. This ship carries a variety of fighters including; TIE Defenders, E-wings, TIE Interceptors and TIE Bombers. [The Bellator will also probably have some hard points modified, still learning that as well.]
Secutor with TIE Defenders (Perseverance Secutor)
Discovered at the hidden Bespin Shipyards, these Secutors were custom made by researchers at the Imperial Department of Military Research. The Goal of these Secutors was to envision a carrier series that followed Grand Admiral Thrawn's vision of an empire that focused on smaller craft. Rather than larger projects like the Death Star Series. This Secutor carries the advanced Tie Defender, which was also produced at the IDMR's research shipyard. (variant of TIE Defender will be coming, just give me time to learn)
The Lucrehulk and Providence class are part of the same fleet style. I'm still playing around with these ideas.
Providence Class Dreadnought with TIE Droids (Perseverance Providence)
Found in Bespin's hidden shipyards. These Providence class Dreadnoughts were captured during the CIS Remnant clean up during the post Clone War period. Along with some Lucrehulks,they were then given to IDMR, in which they conducted a study to see if the Empire could guard backwater world with Imperial Droids. These ships were filled with the very first prototype TIE droids. Disappointingly, the studies concluded in failure, and these ships were sent to Bespin's hidden shipyard in order to be mothballed. However, once Task Force Perseverance captured the yards, these ships were brought back online and sent to Sullest and Mon Cal in order to conduct similar Research. [I'm thinking about changing the stats of the TIE droids to represent the fact that they were prototypes]
Lucrehulk (Perseverance Lucrehulk)
Discovered in Bespin's hidden shipyards. These ships were purchased by IDMR, from a black market scrap yard. These Lucrehulks were used to conduct research in order to see if the Empire could use droids to guard back water worlds and were outfitted with the first TIE Droids. However, similar to the providence, this research failed. They were sent to Bespin's hidden research shipyards in order to be mothballed. They were then brought back online when Task Force Perseverance captured the shipyards. They were then sent to Mon Cal and Sullest for testing. [shit ton of TIE Droids]
I might also be adding a space station over Bespin in order to show case the fact that these shipyards existed, along with making Bespin a level 3 planet. If you play Essence of War you'll be able to see where these ships ended up during the post endor period. However, if you play any other GC I believe you should be able to build these ships at Bespin whenever you control it. They will be very limited and if I can figure it out, very expensive to reactivate/build. I'll probably also be posting some news in the coming days updating the status of this.
Thanks for reading.