Posted by: necxelos
« on: August 28, 2018, 08:19:30 AM »Thanks for awesomely quick answer - this to me is the best proof that You guys are alive and kicking and so is the mod - best wishes to You all
As for points:
How come other buildings have fixed icons to the camera than? Is it hardcoded so You can't fake being static on a rotating object? And if that's the case maybe the solution would be 3rd type of icon, specifically designed for such rotating facilities?
Fluff-wise that explanation meakes sense for post-imperial and well developed worlds but absolutely no sense for hellhole-worlds where resources would be the only reason anyone shows there in the first place. Not to mention they are stilll mining facilities so there should be at least an asteroid attached to them, even assuming those facilities are already pre-built.
Also description in-the-game still says "Contains common metal resources. Build Extractor here to acquire them." so there's that.
Thanks
As for points:
This is true of any station that rotates- the choices are either have it conform to other structure icons, which makes most sense even if it means that the text isn't always oriented to the camera, or you do it like a ship icona nd people get confused when it doesn't behave like a ship.
How come other buildings have fixed icons to the camera than? Is it hardcoded so You can't fake being static on a rotating object? And if that's the case maybe the solution would be 3rd type of icon, specifically designed for such rotating facilities?
That's because they're facilities that you're manning, not asteroids. The main overview makes it pretty clear what's going on with them, you're rarely administrating that stuff from the tactical-level so the built and unbuilt ones having the same model isn't really a problem.
Fluff-wise that explanation meakes sense for post-imperial and well developed worlds but absolutely no sense for hellhole-worlds where resources would be the only reason anyone shows there in the first place. Not to mention they are stilll mining facilities so there should be at least an asteroid attached to them, even assuming those facilities are already pre-built.
Also description in-the-game still says "Contains common metal resources. Build Extractor here to acquire them." so there's that.
Thanks