Posted by: Mord
« on: May 28, 2018, 02:50:07 PM »This is something I'm also curious about. The way the AI assembles taskforces appears to be totally agnostic of the forces actually deployed to defend the target. If you look at ConquerOpponentPlan.lua, the space taskforce is defind as having "MinimumTotalSize" of 10 and "MinimumTotalForce" of 5000, but A) I don't know how either of these things are evaluated when adding units to the taskforce and B) I don't see anywhere that indicates the AI is going to send a bigger force at a more heavily defended target... until repeated failures on the ConquerOpponentPlan cause the contrast to be dialed up hard enough to trigger CrushPlan.lua, which has a MinimumTotalSize of 20 and MinimumTotalForce of 10000.
This here is the single most comprehensive overview I know of of how the EAW AI works, but even this doesn't go very far into implementation. I think one of the mod team will have to offer an actual explanation of how the AI counts units towards task force TotalSize/TotalForce values, and whether those values are in any way affected by what you've got in orbit.
This here is the single most comprehensive overview I know of of how the EAW AI works, but even this doesn't go very far into implementation. I think one of the mod team will have to offer an actual explanation of how the AI counts units towards task force TotalSize/TotalForce values, and whether those values are in any way affected by what you've got in orbit.