(snip)
Alright, thanks.
I have noticed though, that when I want to
change the fighter spawn information in the Config.MEG, the game crashes on load. So when I say, want to give Maldrood full ARC-170's in place of TIE fighters on the Vindicator;
I'd add
["ARC_170_SQUADRON"]={
["TERADOC"] = {
Reserve=0,
Initial=1
}
},
Below the TIE_FIGHTER_SQUADRON code (after the TIE_FIGHTER_SQUADRON's final "},"
I get a whole bunch of XML parse/syntax errors. Is the information in the Config.MEG drawn from some other file, or is the line number set in stone somwhere that causes adding or removing lines to crash the whole thing? Because changing the number of spawned squardrons works fine. But removing, adding or changing squadrons gives the following errors:
Data\XML\Enum\AIGoalCategoryType.XML
Data\XML\Enum\PerceptionTokenType.XML
Data\XML\Enum\MovementClassType.XML
Data\XML\Enum\ObjectWeatherCategoryType.XML
Data\XML\Enum\SurfaceFXTriggerType.XML
Data\XML\Enum\GameObjectPropertiesType.XML