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Topic Summary

Posted by: Zardnaar
« on: April 28, 2018, 09:39:44 PM »

They have abilities planned which the scripts are not yet done for. For now, they're just regular battlecruisers that aren't especially good yet.

Ah for  15 point expensive until I would recommend that they do ISDII+Torpedo Sphere damage perhaps and give them strong shielding. Less damage than a Praetor perhaps, tough as guts something like that.

 Torpedo Sphere+ISD II clock in at 12 points, for the extra 3+ cost of unit make it tougher.

 They struggle to kill frigates.
Posted by: Corey
« on: April 28, 2018, 07:49:47 PM »

They have abilities planned which the scripts are not yet done for. For now, they're just regular battlecruisers that aren't especially good yet.
Posted by: Zardnaar
« on: April 26, 2018, 11:55:11 PM »


 I'm testing an Imperial GC where I mostly turtle and tech up. Era 3 rolled around and I got the Eclipse and the optionof building World Devastators. They were a 15 point unit and I was expecting something similar to a Praetor.So I built for of them and had dreams of bwa ha ha unlimited power.

 And it turns out they seem to inflict sod all damage. When my strike cruisers behind them were not firing overhead they seemed to struggle to kill a Nebulon B frigate. They were not even that good at tanking damage. That fight I lost multiple smaller ships and had to jump to hyperspace.

 So now I have deployed them to defensive locations. If I could name fleets I would call them "Deep Core Emergency Defence Fleet" or " Imperial Holdings Defensive Fleet" or something similar.

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