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Topic Summary

Posted by: Corey
« on: April 14, 2018, 06:08:17 PM »

AI has the same limits, yes.
Posted by: aug0ld3n3y3
« on: April 14, 2018, 11:40:13 AM »

the discription says limited to 10 but if it's 20.

Is the ai also limited to the same number?

Posted by: Slornie
« on: April 14, 2018, 07:35:23 AM »

The limit on income generation structures (mines, tax agencies, trade stations) is intentional, although the limit is 20 mines/tax agencies, not 10.

In previous versions one of the main complaints was there was no challenge because players were always rolling in money so this is one of the changes we've made to fix that.  Don't forget you also now have a Faction Capital structure which gives a 2000 credit income each galactic week.

Negative credit values are paying for upkeep costs on your own ships (another new change in this version).
Posted by: aug0ld3n3y3
« on: April 14, 2018, 07:33:31 AM »

Have no problem with the 3 per planet limit but to limit a max of 10 on a 138 planet gc seems like a bug
Posted by: -Number bug
« on: April 14, 2018, 07:29:54 AM »

I can only build 10 too and i have on Planets Credits like -150
Posted by: aug0ld3n3y3
« on: April 14, 2018, 07:27:53 AM »

Hi mod team

Liking 2.2 so far but I have noticed that on all factions I am limited to a max of 10 mining or tax agenices. Is this by design or a bug?

Regards
Those working on this mod do so in their own free time and for no pay.
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