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Topic Summary

Posted by: Jagen Eripsa
« on: February 17, 2018, 01:27:42 AM »

I agree. The fact that IWC focuses on the +4/+19 period is entirely appropriate for me. Perhaps there will one day be a full derivative mod on the New Jedi Order, incorporating all the game mechanics developed here? Let's hope so!
Posted by: Hairybum74
« on: February 16, 2018, 11:15:11 PM »

I don't think that the yuzhan vong would really fit in that well with the mod. After all, it is called Imperial Civil War for a reason.
Posted by: Schräge Musik
« on: February 13, 2018, 12:15:53 AM »

Someone needs to reverse-engineer EaW so that we can write an entirely new code lol.
Posted by: fireball900
« on: February 12, 2018, 09:42:50 PM »

There's actually quite a few canon units and designs for Vong ships, far more than for the Chiss or Empire of the Hand.  As for Dovin Basals Corey and Code figured out years ago how they'd like to handle those in EAW (assuming the game would behave itself).

It was more designing and creating the organic texture that would be the problem, I would assume. Mechanical is both easier in general to make look good, easier to code for movement, and there's already similar meshes/code/etc from the rest of the factions that can be extrapolated from. I doubt tentacle-worms (qworlth skaal) would be easy to code, for example.

(assuming the game would behave itself).

Also, the more important part.
I have faith in the TR team's coding ability. Not so much in the game  :D
Posted by: Slornie
« on: February 12, 2018, 01:47:30 PM »

There's actually quite a few canon units and designs for Vong ships, far more than for the Chiss or Empire of the Hand.  As for Dovin Basals Corey and Code figured out years ago how they'd like to handle those in EAW (assuming the game would behave itself).
Posted by: fireball900
« on: February 11, 2018, 10:09:23 PM »

Really it's their odd way of negating damage that would eb the problem. AFAIK there's no straight  '-5 to incoming DPS' that would probably be the most accurate for Dovin Basals.

Worldships could be represented like the Death Stars I suppose.

The real big problem is the lack of models. They would have to be designed form the ground up, even more so than the EOTH does - at least the EOTH has imperial-esque ships, and has technological ships - the Vong ships are all Biological, which would look very different.
Posted by: Schräge Musik
« on: February 11, 2018, 08:58:51 PM »

I struggle to imagine how the Vong could be integrated into EaW while remaining unique. Even heavy use of special abilities probably wouldn't be sufficient.
Posted by: Squasher04
« on: February 11, 2018, 06:33:50 PM »

Its not an imperial civil war if the republic and empire team up, right?
Posted by: Corey
« on: February 04, 2018, 08:34:17 AM »

In terms of in-combat functionality, EaW may ultimately be better for separate ways to negate damage than shields. Sins may end up being better for the economy side. It's hard to say, but I think each game does have probably sufficient mechanical options to make them at least feel unique.
Posted by: Slornie
« on: February 02, 2018, 05:06:44 PM »

I would prefer to have the Yuuzhan Vong in Ascendancy. But that should be a nightmare to have them balanced with other factions and still with a specific gameplay which would portray their uniqueness in the lore.
Personally I'd imagine if the Vong ever made it into Ascendancy they'd be handled somewhat like the Borg in Star Trek Armada.
Posted by: Eldritch66X
« on: February 02, 2018, 05:02:07 PM »

Sins of a galactic empire gave the Vong good shields and good regenerative abilities and there fighters were ok, there small ships suck there frigates are decent, it’s there capital ships you’d have to worry about they packed a punch like no other and with that shield boost and regeneration abilities it would take several star destroyers to beat one of there capital ships
There world ships are kinda like executors.
Posted by: taupin121
« on: February 02, 2018, 08:43:52 AM »

Even if the Vong were added they wouldn’t be able to use there world ships unless hey made super small ones that are only 10 to 20 km

Some of the worldship were quoted at 10 km in Vector Prime. That being said, I would prefer to have the Yuuzhan Vong in Ascendancy. But that should be a nightmare to have them balanced with other factions and still with a specific gameplay which would portray their uniqueness in the lore.
Posted by: Empeor Cooler
« on: February 01, 2018, 11:47:55 AM »

Ya, like many have pointed out, the Vong simply don't work with most basic strategic game mechanics. Especially FoC's engine tbh.
Yes, the Vong don't translate well into FOC, they'd be too overpowered if translated over with canon in mind. Also, other than some funky looking units, they wouldn't stand out that much from everyone else due to the limitations of the games mechanics, which would be the primary reason to have them in the first place, to have something totally different.
Posted by: AppTRL
« on: February 01, 2018, 08:41:21 AM »

Ya, like many have pointed out, the Vong simply don't work with most basic strategic game mechanics. Especially FoC's engine tbh.
Posted by: Mord
« on: February 01, 2018, 12:27:46 AM »

Vong ships didn't have shields per se. That's an area where we did once figure out what we'd likely do for them to represent Dovin Basals, years ago.

Well don't leave us in suspense... What did you figure out you'd likely do?
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!