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Topic Summary

Posted by: Corey
« on: February 12, 2018, 11:05:39 AM »

It would also allow for more varied battle roster in general, not just historic-wise.
Think of how many times you've been 'build as many X as possible, with the occasional Y in support.' If you had a limited pool of each unit, that would result in relative force-concentration across a front - Do I place My ISD2 here, or my ISD1? Or could I just hold with my Victory-1 and two Carracks?

Also, don't worry too much about balance wise when you do this. You should be able to rough-calc it initially - An MC80 is equal to a ISD1, etc - as it's what you do with regular pricing and pop cap. Hell, just doing the usual credit & pop limit, but with a limit to particular ships numbers, would work.
With Steam, you could easily update the battle rosters with updates.

Obviously not something for 2.2, but maybe 2.3/4.

Well, the original suggestion was choosing different historical fleets, which while that works for the battle that fleet was from vs the other fleet in the battle, where you start with everything vs everything, no production, it doesn't work if you had one player pick, say, small task force A from battle B against giant fleet X from battle Y, that's what I mean by balance being an issue here. IT would have to be left as a specific Total War-esque historical battle, which would be a separate thing, and that's something we'd like to do in the future.

As for your suggestion, unless I'm misunderstanding, that would just boil down to being a regular skirmishw here every unit had limits. There's a few problems with that- for one, it would mean that for whatever different limit you want, you'd need a new set of variants, on a new set of maps. The game would have to treat them as entirely different units, and that's how you start massively bumping up lag and loading times  throughout the mod. Moreover, if you're producing these ships and you have an overall limit on everything, you'd get to the point where, after the main abttle, neither side may have anything left that they can build, and you just end up with fighters vs fighters. Ultimately, if the goal is to prevent spamming one unit, the better alternative is to wqork towards trying to get balance to a place where people want to build more of a variety of units, as opposed to putting a unit limit on skirmish for everything.
Posted by: Schräge Musik
« on: February 11, 2018, 10:51:16 PM »

Skirmish options are nice. Sometimes, it's fun to just go into battle without dealing with economy and construction.
Posted by: fireball900
« on: February 11, 2018, 10:31:31 PM »

It would also allow for more varied battle roster in general, not just historic-wise.
Think of how many times you've been 'build as many X as possible, with the occasional Y in support.' If you had a limited pool of each unit, that would result in relative force-concentration across a front - Do I place My ISD2 here, or my ISD1? Or could I just hold with my Victory-1 and two Carracks?

Also, don't worry too much about balance wise when you do this. You should be able to rough-calc it initially - An MC80 is equal to a ISD1, etc - as it's what you do with regular pricing and pop cap. Hell, just doing the usual credit & pop limit, but with a limit to particular ships numbers, would work.
With Steam, you could easily update the battle rosters with updates.

Obviously not something for 2.2, but maybe 2.3/4.
Posted by: Skyline5gtr
« on: January 31, 2018, 01:47:23 PM »

I like it could def be something neat
Posted by: dajosh42069
« on: January 13, 2018, 11:11:49 PM »

This actually sounds like a pretty cool idea. Pre-defined and (more or less) balanced fleet rosters in a skirmish scenario sounds like it would be pretty fun. Since it would fairly easily allow for the recreation of historic SW battles, without too much input on the part of the player.

I'd love to see this be a thing! :D
Posted by: taupin121
« on: January 10, 2018, 09:03:07 AM »


I am thinking of a system a little like the Eugen Systems games (Steel Division:Normandy 1944) where you create a deck of units. It's maybe possible to make an equivalent with a GC with each player have a limited pop cap and amount of money (which can't be augmented). Their planets allow them to built heroes and ships while they're not allowed to move (like what you do with Byss in the Shadow Hand GC) until a defined time (allowing them to built their entire fleet). That's just some ideas thrown to have short but intense games, but if we can have something with lore based fleets, that's even better !
Posted by: Corey
« on: January 06, 2018, 09:13:50 AM »

While not impossible, the balance issues would probably supercede the novelty in it pretty quickly. We do want to do stuff with lore based fleets in a skirmish-type situation, but it'll be a lot of work so more on that later
Posted by: taupin121
« on: January 05, 2018, 02:53:15 AM »


Hello guys,

I tought of a way to have quickly set up fleet battles. At the start you chose one of the pre-defined limited roster such as Isard's Bacta War fleet (Lusankya, 2 ISD-II & 1 VSD-II), Zsinj's Group One (Iron Fist, 1 ISD, 1 VSD, 2 Dreadnaught, 1 Carrack, 1 Quasar Fire & 1 Lancer), Solo's fleet (Mon Remonda, 1 MC80b, 2 ISD-II, 1 ISD-I, 1 MC80 Liberty, 3 Nebulon-B, 1 Quasar Fire, 1 CR90 & 1 Marauder), one of A'baht's task force, and so on with Thrawn, Ackbar and others. I think we can have more or less balanced fleet battles. I believe it would be nice to play that alone but also in multiplayer. Is that feasible and worth it in your point of view ?
Those working on this mod do so in their own free time and for no pay.
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