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Topic Summary

Posted by: Laimis
« on: February 11, 2018, 09:56:23 AM »

possible suggestion:
turbo laser tower  + bunker =should be much difficult for the infantry.
rocket tower  = anti-infantry and other units.
artillery emplacement should add additional difficulty to the game (other mods has artillery).
Posted by: Skyline5gtr
« on: January 31, 2018, 02:10:51 PM »

Maybe a soft subtle falloff effect may work
Posted by: fireball900
« on: January 26, 2018, 12:18:05 AM »

Bear in mind it's a turbolaser. It's not meant for beating large numbers of weak units, whether that's starfighters or infantry. Rushing large guns with lots of infantry is a time honoured tactic here on Earth.  ;D

That said, I would give it a lower rate of fire but a small AOE. I'm picturing the cannons on the first death star. Weight of shot, but slow firing.
Posted by: gerfand
« on: January 22, 2018, 11:06:16 PM »

So, one thing I saw while playing EaW a lot, is that you can destroy a Turbolaser by using Arty, or by running as many Inf u can get towards its Blind Spot

Thing is, the second one does not makes sense, I mean, at least the part where they survive the shoot, as we are talking about something of the level of a Modern Day 155MM cannon...

I Actually would even suggest to it be weaker if it breaks the balance, but have the AOE so u don't lost only one man by Turbolaser Shoot

I tried to mod this in my 2.1 balance pacth, but I ended not finding what would allow me to do this.
Those working on this mod do so in their own free time and for no pay.
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