Posted by: GreyStar
« on: January 08, 2018, 08:23:52 PM »Out of curiosity I decided to download the updated RaW and check out the Clone Wars mods due to a new, stronger computer and a desire for EaW playing.
What I got was RaW being cartoony with it's opening cinematic, a rather questionable opening cutscene for Fall of the Jedi, and a massively incomplete tech tree for the Republic. Disappointing.
But then I tried Clone Wars and, oh boy. So in an incomplete tech tree we have the Barracks, which grants access to the Clone Heavy Unit, Clone Sniper, and some other clone unit. But then we have the Local Security Building which builds Republic troopers, Phase 2 Clone Troopers, and some other clone unit. BUT THEN we have the Clone Breeding facility, the Advanced Clone Training Facility, and the Clone Armory which all give more different units.
So I'm basically stumped here, confused as to how this all is set up and I know I didn't even transcribe it here right.
(Also I'm a bit angry there's no way to tech up to 5 instantly as I've grown to hate the progressive tech method of EaW.)
What I got was RaW being cartoony with it's opening cinematic, a rather questionable opening cutscene for Fall of the Jedi, and a massively incomplete tech tree for the Republic. Disappointing.
But then I tried Clone Wars and, oh boy. So in an incomplete tech tree we have the Barracks, which grants access to the Clone Heavy Unit, Clone Sniper, and some other clone unit. But then we have the Local Security Building which builds Republic troopers, Phase 2 Clone Troopers, and some other clone unit. BUT THEN we have the Clone Breeding facility, the Advanced Clone Training Facility, and the Clone Armory which all give more different units.
So I'm basically stumped here, confused as to how this all is set up and I know I didn't even transcribe it here right.
(Also I'm a bit angry there's no way to tech up to 5 instantly as I've grown to hate the progressive tech method of EaW.)