Posted by: Pentastar Enforcer
« on: December 07, 2017, 04:19:35 PM »Alright, thanks for answering my questions guys, much appreciated. Looking forward to 2.2 like crazy!
Are turrets eventually going to be rotating on most ships? When I saw the guns rotate on the Imperial Escort Carrier for the first time I was in absolute awe.
Will AT-STs at some point gain access to their concussion grenade launchers or anti-vehicle rockets to make them more into a multi-purpose vehicle?
Do you think Nebulon B frigates should receive a price drop / buff to reduce their uselessness? I feel as though as they're absolute garbage despite them being used in the EU so much, and since they're such a staple of early rebel/imperial fleets, you'd think they'd be a bit better... maybe???
What do you guys think of heroes respawning for the NR at least / story ways of killing certain heroes? I always found it kind of anti-climactic killing Han Solo and Chewie in the falcon or Luke Skywalker permanently in silly situations when they've survived and done so much. It doesn't feel as bad killing Ardus Kaine or Thrawn as the NR of course, but perhaps make it a special faction trait of the NR for heroes not to die but instead have long respawn times?
Furthermore what would you guys think of other heroes having to be killed in special ways with story events? Kyle Katarn and Jerec/Sariss for example, seeing the events of Dark Forces 2 occur in game would be cool if eventually possible to implement.
Would it be somehow possible to have it where you didn't have to autoresolve in fights against ai in multiplayer GC's. My idea specifically being that the AI faction units would be somehow transferred over to the other player temporarily, and depending on the outcome go back to the ai? I.e if player 1 is NR and attacks the ai controlled PA, player 2 would be given control of the planet/forces there before the battle starts, and then the forces are returned right after the battle is over. In another case, if the AI PA attacks the Player 1 NR, Player 2 is given control of the forces, takes the system, and then the system and whatever forces are returned to the AI. If it's not possible I can completely understand, but would this work as some sort of workaround for the issue of multiple factions in game?