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Topic Summary

Posted by: t78
« on: September 25, 2017, 06:51:28 AM »

Sent a Praetor II and 3 Acclamators against a light shipyard. The only other thing there was a shuttle filled with stormtroopers.

I was low on units at this point, without interdictors and wanted every unit I faced gone. Thus, when the shuttle swung past, I directed an Acclamator to destroy it.

The frigate's salvos all missed. The shuttle zoomed out of range, and I know that only ties could hit it. Thus, out went a squadron... just as a garrison squadron zeroed in- I had only a few seconds to hit it. My fighters began firing...

Then the shuttle suddenly turned, performing a tight turn that my ties zoomed past. My fighters then performed a wide arc round to perform another attack run, as I clenched my teeth in frustration. That allowed the garrison squadron to swoop in and hit my ties.

While they were occupied, the shuttle jumped out-system.
Posted by: nightraven1901
« on: September 22, 2017, 01:41:52 AM »

Hah, my kind of trade. Nicely done, Roach. Let me guess- Golans, wall of capitals between them, and an interspersion of corvettes and frigates between those? That's my preferred strategy if I have the star destroyers for it. The AI won't centralise enough firepower to break through it in a lot of cases; I have watched fleets five times my size get ground into dust against those quadanium dragon's teeth.
Posted by: Roachbugg
« on: September 21, 2017, 08:57:28 PM »

Most of my most fun battles always seem to happen when I'm playing the Eoth and fighting the NR for control of Coruscant. One I fought just a few minutes ago was particularly satisfying. Playing 2.1 with the Balance and Flavor sub mod as well as more imperialised Empire of the Hand, the NR launched an assault with what had to have been their entire navy.

Fleet compositions were something like this.

EotH
Fleet Commander: Thrawn Clone

6x Ascendancy class Star destroyers
3x Chaf class heavy cruisers
12x Clawcraft Squadrons
3x Asdroni Corvettes
3x Vigilance Gunships
3x Bu'direch class heavy cruisers
1x Modified Victory II class star destroyer
1x Modified Sovereign class Dreadnaught
1x Massias Class Interdictor
1x Au'ritte class light carrier. (Is that meant to be pronounced like alright? because if it is that's funny.)
1x Modified Imperial I Star Destroyer
2x Visvia Orbital Weapons platforms
2x Brask Defense Stations



NR
Fleet Commanders: Booster Terrik, Coran Horn, Gial Ackbar

6x Mc90 class cruisers
7x Endurance class fleet carriers
48x Sacheen class corvettes
21X Corana class frigates
12x Bothan Assualt Cruisers
2x Mc80b class cruisers
7x Nebula Class Star Defenders
52x X-wing squadrons
48x E-wing squadrons
13x B-wing squadrons
4x Mc40a Light Cruisers

The end result was a total loss for the NR every single ship destroyed.

My losses were.
12x Clawcraft squadrons
1x Chaf
1x Au'ritte
1x Massias
2x Asendancys
1x ISD
1x Vigilence

Over all i think it was a pretty fair trade.
Posted by: nightraven1901
« on: September 15, 2017, 02:42:50 AM »

Best battles? I have a few good ones. Quite a few. But I have to include a non-mod engagement first, just because of the shit that happened. I'll tell you what I mean...

Vanilla EaW, Rebel Campaign, Hard difficulty (not that it matters much). Right before the final wave of planets are unlocked and the Death Star thrown at you. Planet Bespin, low orbit. Two corellian gunboats are formed alongside each each other, mere specks against the enormity of Bespin's silhouette. Their orders: assail the Empire directly, alone. Their attempted suicide is not to be unique- from Yavin to Atzerri similar pairs await. Our Rebellion will not be forced back. It will not be carved apart by the Imperial's superweapons. We will take not a step back, comrades!

Story mission complete. Pause the game; time is short. Examine the lines as they reveal themselves; star destroyers abound. The assault will begin in around ten places at once as I send a coherent wave of gunboat pairs at the Empire, and they sling ISD fleets back (thankfully not very well armed things, but still. Bear with me here). Good. That's exactly the match-up I'm hoping for.

Correlian gunboats have an unlimited power-to-engines ability in vanilla; only reduces their fire output by a quarter too. When active, I've noticed they run at the exact same speed as a proton torpedo. The empire is not particularly flush on concussion missile launchers in vanilla. Battle is joined over a dozen muted populaces spread over as many worlds. They're going to see some s*** today, I promise myself. I forget where they met first. I suppose history felt no need to distinguish anymore, it didn't matter. The story would be the same across a dozen worlds.

We emerge. Gunboats: power to engines. Forward advance. The first battle had three Imperial-classes. Not the most I'd see in one place, but enough. Their bombers were out and on approach. They represent the real threat. Gunboats cut in, tracing along the outside of the enemy's firing range. Only when they get to bearing 135 relative do they get the approach order, diving into the lee of fire between the three big ships' tail-ends. Missile fly out at a gentle pace. Ion cannon fire races back, triple as fast. But the briefest kiss from the Imperial big guns; with shields still strong I order retreat in two directions, back along their course. Bombers follow, lead by the torpedoes they released. I race away at equal speed. The glowing trails last a few seconds, but fade as the torpedoes run out of fuel. My smug-arse smile widens. It is, at least, possible.

They're out of the Imperial's line for less than eight seconds before the Victory covering their rears gives my second gunboat a sound hiding. Reverse course again; split the ships. Use the first to draw some heat; spread the enemy's fire across what shields I bothered to bring with me. Her shields buckle but don't quite break. She fires a scathing rebuke at the larger ship, bruising it's nose ion cannon array. I laugh as the Imperial crews probably think they've won the trade. They have not. My pair of little ships sprint away like startled rabbits, pursued but not caught by Imperial hounds. Their shields solidify with each second away from Imperial firing arcs. At half strength they re-engage. Another short, brutal and apparently one-sided affair. Shields nearly stripped for a handful of shield-piercing missiles. It's roughly minute six or seven at this point and every gun they enemy started with is still operational. This will take a long time. But by minute ten I'm getting more confident about this, and my attackers tarry longer and longer near the slow-to-react frigates. Contrary to usual strategies it's engines and hangars I'm after first today. Shields then turbolasers come next. It takes hours. Maybe one-and-a-half for the first battle. It would have felt a damn sight longer to the poor bastard Imperials as they're helplessly cut out from their fleets and pecked to death by pass after pass from these two gunboats. Each ship is left its ion cannons to prevent enemy reinforcements, until no other hardpoints remain on the map. Then my ships impudently stand under the fire from the destroyers, shields gone and forgotten, to finish their larger foes eye-to-eye. Reinforcements dive out of hyperspace on top of them. And they disappear into the asteroid fields again; not running but stalking.

If I could have ordered them to moon the enemy through the bridge portholes, I would have. I settle for isolating and eliminating them too. One and a half hours later I am proud to report the following engagement statistics:

Rebellion ships present:
2x Correlian Gunboats.
Losses:
None, but inventory reports note the ship's captains requesting two cans of spraypaint and new shield capacitors after the battle. Something about "worn beyond safety limits..."

Imperial ships present:
3x Imperial Star Destroyer
4x Victory Star Destroyer
13x Acclamator Cruiser
24x Tartan Patrol Cruiser
4-5x Broadside Cruiser                                        *** Rebellion Intelligence appears to have lost the relevant data for this report; may have been four or five ships ***
Level Three or Four Space Station
A near limitless amount of TIEs
Losses: the f***ing lot, mate.

The best part isn't this one lonely battle, though. That ends and within the literal second the next fight begins. The entire battle line is on the move. The resultant mess of fighting keeps me awake long into the night, around ten or fifteen hours. Each fight is at most three gunboats (one of them had an extra. Bloody rebel captains! I swear you don't see this kind of insubordination when commanding Imperial ships!) against everything the AI had placed there, bar three- they were defensive operations with my fleet available and a station. I create around ten of these After-Action reports in one galactic week, each one the same. Station plus ISD-lead fleet lost to nothing on behalf of the Rebels. From this point forward the Corellian Gunboat is my favourite vanilla ship. 10/10 missile boat. Would use to terrorise Imperials again. Hell, if you asked me right afterwards, I might just have agreed to marry one. Even tier five stations are no match for these suckers and enough patience!

I might let someone else go quickly, that got longer than I'd anticipated. But I definitely have more battles that are worth a story... Another day,
Posted by: DarthRevansRevenge
« on: September 14, 2017, 08:01:03 PM »

lol. same as in regular
Posted by: carpemark
« on: September 14, 2017, 03:59:36 PM »

My most memorial battle was my first run at 2.2 beta as Malrood. I was attacked by a rebel fleet. No biggie. But when I saw rebel fighters & frigates supported by Star Destroyers I actually jumped out of my chair cursing! A fleet of the best star fighters followed by nightmare SD's...... I retreated as soon as i could losing a VSD or two..... what a nightmare sight though.... never played the Zinj in the regular one. It was worth it just for the reaction though...
Posted by: Director Krennic
« on: March 27, 2017, 05:55:50 PM »

My most memorable battle was when I was defending Coruscant form Thrawn as the Eoth. I had taken it when they had the planet while it was undefended. I then had Admiral Aralani controlling the fleet. I remember it well since I knew Aralani was going to vanish after the battle and how it affected my game majorly. Especially since Thrawn is my favorite character and to kill him was sad.
Posted by: ✯Eclipse✯
« on: March 26, 2017, 10:24:26 PM »

Yeah I have pretty much every legacy era ship in a special GC and in skirmish (Both Imperial and Rebel)
Posted by: Helix345
« on: March 26, 2017, 08:09:54 PM »

they're ships from the legacy era of starwars.
Posted by: ✯Eclipse✯
« on: March 26, 2017, 07:08:20 PM »

Beautiful Ships ive added I could find a way to post screenshots to you I would (Its part of my submod im releasing) Or if your apart of Corey's discord My name is Wilhelm and Im always posting screenshots of my work.
Posted by: DarthRevansRevenge
« on: March 26, 2017, 05:21:14 PM »

So, what are the Crimson Dragon and Imperius?
Posted by: ✯Eclipse✯
« on: March 25, 2017, 10:20:25 PM »

Bilbringi is the site of 90% of my battles so I have quite a few memories there. Anyways I was letting the AI play with a few of my new custom units and boy a true boss fight happened at you guessed it Bilbringi with Teradoc in Crimson Dragon and Delvardus in an Imperious (Ships of Extraordinary Caliber) along with a few Support Frigates. They move quite fast and have exceptional range and begin taking out my defensive line quickly The hyper velocity gun doing little to no damage to Teradoc and Delvardus I use it on their supporting ships taking them out quickly (Not that they needed them, They were attacking my line way before their support ships got into range. My Pelleaon destroyers take cover behind and underneath the defense stations with my frigates serving as shields. Both of them devour them quickly but im throwing frigates in faster than they can destroy them So the AI decides to try and push past them (They succeed) but however Teradoc and Delvardus are taking to much combined fire however Teradoc unleashes a large Diamond Boron missle barrage which erases the shipyard I begin to focus him down and It takes a few minutes even after his shield fell for him to go down. This leaves Delvardus in his Imperious he tries to flee but i activate my intridictors and he he is focused down and after a even longer amount of time he is finally down. All in all due to positioning and frigates I was able to stop their roll which was impressive as just those two easily elimanted over 230 pop in frigates. I have all screenshots but I cant upload them for some reason.
Posted by: Bucman55
« on: March 12, 2017, 10:43:52 PM »

For me it would have to be the Battle of Garqi. The Remnant under Reborn Palpatine sent a fleet of 2 Sovereigns + a crap-load of various support ships (MTCs, Ton-Falks, ISD Is, ISD IIs, Strike Cruisers, Lancers, VSDs, lots of Vindicators) to Garqi after a number of failed assaults on some of my other planets. When the battle started, I had 1 Praetor II, 2 ISD Is, 2 Venators, 2 Acclamators, 1 Munificent, 1 Enforcer 2 Imperial Escort Carriers, 1 IPV and 1 Hypervelocity gun on the surface (note, I play with the Balance and Flavor submod).

The first thing the Remnant did was use their Sovereign (lets call it "Decimator") to disintegrate my Praetor, leaving my fleet without a command ship. They then rushed forward with their support ships, attempting to overwhelm my defense, but my line held. After a long while of frigates smashing upon my defense, the Remnant decided to stop calling in reinforcements which I found to be odd, but I continued destroying ships.

About halfway through the battle, they had enough room to call in the second Sovereign (lets call it "Punisher") which annihilated one of my Golans with its superlaser. I hadn't even knocked out the shields on the Decimator yet so I was very concerned. I decided it was time to stop letting them come to me and to take the fight to them. My cruisers moved on the Punisher while any fighters with torpedoes or missiles attacked the Decimator who was wounded by multiple HVG shots, but still kicking major aft. Thankfully due to EAW pathfinding, the Punisher turned at a bad angle, leaving the aft of the ship exposed for my cruisers to advance and hammer it. Once my cruisers were in range, the Punisher's shields started dropping fast. After a good couple of minutes of barrages, the Punisher decided it had enough and turned to annihilate one of my Venators, both of my Acclamators, and my Munificent. Meanwhile the Decimator had taken significant damage due to being consantly pounded by V-19s and Skiprays so it tried to fall back. Unfortunately for the Remnant it didn't work out so well and the Decimator was lost to old fighters and bombers. Though the Decimator had been destroyed, the Punisher was still fighting, albeit a losing battle at this point. eventually the Punisher fell to my fleet, nearly taking one of my ISDs with it. After that it was just a mop up operation of any surviving Vindicators, VSDs, and Strike Cruisers.

My total losses were the Praetor, 1 Venator, 2 Acclamators, the Munificent, the Enforcer, the IECs, and the IPV while the Remnant lost everything. It was a glorious day for the Pentastar Alignment.
Posted by: Octavian Krieger
« on: March 12, 2017, 02:57:09 PM »

It was, what I will call, my Second Siege of Coruscant. (first one was a failure, 3 ISDs were lost that day). Long had I been waiting to take the world back from Thrawn using my ancient ass fleet of Venators and Lucrehulks (Era 2 Imp Civil War). The Imperial fleet was massive, seven Imperial IIs, five Imperials, at least twenty Victories, and a shitton of Lancers and Carracks. There was also a leftover Executor from Isard just chilling. My fleet was wimpy as fuck by comparison, with eleven Venators, a Lucrehulk, and an IPV craft at the head (I limit myself to 40 pop fleets out of habit). I use my IPV to do some scouting before a shitload of TIEs start flying at it, forcing the corvette with shit aim to fend off what looked like eight squadrons for another five seconds before the map fully loaded in, and when it did, I nearly pissed myself.

I hyperspaced all my Venators to the top right corner of the map, my Lucrehulk just behind them, and that's when I put my hype playlist on and started going. I sent all my TIE/ln fighters out as the initial wave, Interceptors following just behind, with the V-16 Torrents and A1 or whatever you call them fighters at the rear, zooming past. I sent in the TIE bombers last, focusing them on the Executor "Annihilator" while the other starfighters tore the IR's defensive fighters and most of their current Victories new assholes. After a good three minutes and several waves of bombers, the Executor was gone, with the IR bringing four ISDs and two Victories to cover their losses in the past few minutes. I then said "fuck it" and moved five of my Venators in slowly, taking out the enemy fighters and such as well as a couple more Victories and another ISD. The Lucrehulk was moving in now, the remaining six Venators surrounding it defensively as they all moved to assist the five barely functioning ones I had by now called into retreat. As they did that the relief came in and tore what remained of the Imperial forces apart, ISDs and all, with their laser cannons and turbolasers.

Did I mention the IPV was still alive? I was surprised my pop cap stayed at 40/40 as long as it did. Eventually I won, only losing two of my Venators, which were quickly replaced.

Good fight, good fight.
Posted by: HobbesHurlbut
« on: March 11, 2017, 06:38:54 PM »

NR Campaign in Essence of War. Several weeks into, Isard made a port call on Duro. I had only the premade fleet over that world. She had 5 ISD II and a VSD with her. I lost several Y-Wing Squadrons, the Assault Frigate, and several Nebulon Bs....

In exchange, I took out all of her little Personal Guard unit. And I retreated leaving the battle a Pyrrhic Victory for her.
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