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Topic Summary

Posted by: Illidan Stormrage
« on: May 23, 2017, 04:03:01 PM »

I have a new suggestion:
Zsinj's Iron fist spawns the false 181st.
The Hawk-Bats: Xiytiar-class transport Sungrass spawns the Hawk-bats in tie fighters and interceptors.(recruited from Halmad)
NR: Era 2 The Mon Remonda can spawn the falcon
Leiona Tarvia she deploys more pirate heroes
Posted by: taupin121
« on: May 22, 2017, 12:26:14 PM »

I know it make not much sense to have her as serving one of the warlord. But at one point she was killed while fighting the "official" Empire (I am not sure of that, someone should check the original source). But I also know the dev team need heroes for the warlords, not to equal the NR or IR but at least have a decent number of them. So here's my long shot to help.

If it was the fan that was talking I would argue for Shadowspan, Judder Page, Horton Salm, Sair Yonka (could be used as hero for the IR and NR... if these factions would need heroes...), Areta Bell,... ;D

And for the factions, I think only the one that can have galactic or oversectorial ambitions should be playable but the most non-playable faction there is, the better :)
Posted by: Ordo
« on: May 22, 2017, 11:56:53 AM »

If there is anything I love about this mod the most, its Corey jumping in with super thorough deep explanations as to why some fan suggestion are complete nonsense, while being extremely polite and educating.
Posted by: taupin121
« on: May 22, 2017, 09:49:23 AM »


If you want to add a starfighter squadron as hero for a warlord, here's one candidate : http://starwars.wikia.com/wiki/Iran_Ryad
Posted by: Illidan Stormrage
« on: October 13, 2016, 07:33:12 AM »

Cool man I was just proposing.

I do wonder. Are you going to add Wraith Squadron in the hunt for warlord Zsinj?
Posted by: Corey
« on: October 12, 2016, 10:36:40 PM »

We're not looking for more Imperial factions; we don't need more Imperial factions, and we don't want more Imperial factions..  We have no intention of combining forces to form a playable faction, the only instances where we combine forces is to be able to represent different groups that we otherwise couldn't, and only then when non-playable (ie for smaller Imperial groups), or when a smaller group would have reasonably held ties to a larger local group (Elrood and Eriadu, Antemeridian and Maldrood). To combine them into a separate Imperial group for the sake of being playable, especially those two, really makes no sense. If we wanted more factions, we could make them their own factions but, especially in the case of Ciutric, they don't make sense as their own groups, especially early on. They're pretty far apart, on opposite ends of the core, and were doing completely separate things at different times. Right after Endor, the Hegemony remained loyal to the Ruling Council because Sate Pestage was its direct ruler as well as the de facto leader of the Empire, and after murdering Pestage, Krennal still remained loyal to or at least took orders from both Carvin and Isard. Harrsk was effectively independent but at least kept some ties with the Ruling Council, Pestage and Isard, both diplomatic and military, though by the time of Isard, around the loss of Coruscant, he was dealing with them as more of a separate state instead of acting like they were all one big happy family. He was then absent from Thrawn's Confederation, which many other Warlord groups joined (including both the Ciutric Hegemony and Pentastar Alignment). You can most reasonably include them from the start as component parts of the Remnant, with Zero Command and Ciutric really breaking away around the fall of Coruscant and the end of the Thrawn Campaign, and that's how we treat it in the mod. The logic that they should be their own separate faction together instead of part of the Remnant because they were both working togetherr doesn't really make sense in that each was only "working together" in that they both supported the Ruling Council longer than other independent groups did.

Ciutric's trajectory was basically Empire -> Semi-autonomous bit of the Empire -> Empire (part of Thrawn's Confederation) -> Independent -> Crushed by New Republic.

Basically, after Thrawn's Confederation broke up, the first thing the New Republic did was dismantle Ciutric. The news post for this should be going up tonight, but for the time that it was its own thing, we have a GC called Isard's Revenge where the Empire's territory in that GC is just the Ciutric Hegemony.

Just for demonstration, this is what a combined "Zero Hegemony" would look like (Zero Command in Yellow, Ciutric in Green, with pretty generous representation of their territory):



As for Wraith squadron, they will be in the mod.
Posted by: Illidan Stormrage
« on: October 12, 2016, 09:56:35 PM »

Again, Zero Command will be represented.  They will just not be standalone, nor playable. Harrsk and his forces will still be there.

We won't be trying to turn Ilthmar's Fist into a hero (lacking heroes for ZC isn't a huge concern since they're not playable), so we will likely just put an Allegiance in the starting forces for it.
Can we see Wraith Squadron?
They are pretty important in the hunt for Zsinj.


Also I had a genius Idea that could if you wanted more factions
Combine Zero Command and Ciutric Hegemony into a single faction. Both Delak and Harsk worked together with Isard and this helps with lack of territory and lack of heroes. Hell Corey if you gave me some help I can help find potential heroes and places these two warlords controlled.(I Know you Hate Hearing about more Warlord factions, but please considered my idea)
Posted by: Corey
« on: October 12, 2016, 09:35:32 PM »

Sadly Ordo we will not be seeing Zero Command in the game

Again, Zero Command will be represented.  They will just not be standalone, nor playable. Harrsk and his forces will still be there.

We won't be trying to turn Ilthmar's Fist into a hero (lacking heroes for ZC isn't a huge concern since they're not playable), so we will likely just put an Allegiance in the starting forces for it.
Posted by: StarBornMichaelh165
« on: October 12, 2016, 09:18:47 PM »

Given the lack of possible heroes for Zero Command, Ilthmar's First should be considered. It was an Imperial battlecruiser (Essential Warfare puts it between 2000 and 5000 meters so it could be either Allegiance or Praetor) that survived Battle of Endor and was taken by Harrsk into Deep Core after the retreat to Annaj. Thoughts?
I agree I like to know if their were More Battlecruisers the Empire Built but I do think that your 100% right about Zero Command. Just have then in Other Faction and just say yeah their in the mod. But I question Ordo Did the Name Ordo Warrior mean anything to you.?
Posted by: tlmiller
« on: October 12, 2016, 08:58:55 PM »

Sadly Ordo we will not be seeing Zero Command in the game

well, not really sadly IMO. 
Posted by: Illidan Stormrage
« on: October 12, 2016, 08:33:45 PM »

Given the lack of possible heroes for Zero Command, Ilthmar's First should be considered. It was an Imperial battlecruiser (Essential Warfare puts it between 2000 and 5000 meters so it could be either Allegiance or Praetor) that survived Battle of Endor and was taken by Harrsk into Deep Core after the retreat to Annaj. Thoughts?
Sadly Ordo we will not be seeing Zero Command in the game
Posted by: Ordo
« on: October 12, 2016, 07:10:48 PM »

Given the lack of possible heroes for Zero Command, Ilthmar's First should be considered. It was an Imperial battlecruiser (Essential Warfare puts it between 2000 and 5000 meters so it could be either Allegiance or Praetor) that survived Battle of Endor and was taken by Harrsk into Deep Core after the retreat to Annaj. Thoughts?
Posted by: Slornie
« on: October 12, 2016, 01:18:29 PM »

Tidied up some of the really OT stuff.

In terms of the difference going from Pestage to Isard I don't think it's fully decided yet. As Corey said some of it will depend on how we implement the transfer of power in this specific non-era instance.  I would imagine there may be a few changes e.g. loss of Ruling Council members like Tigellinus and the spawning of say Erisi Dlarit.
Posted by: Illidan Stormrage
« on: October 11, 2016, 09:29:39 PM »

There may be a few differences, but Pestage/Isard isn't treated quite the same way other "era" changes are, in that it's more about the plot point. We may decide we want the Isard switch to happen, whether through the loss of Coruscant or paying to dig up Lusankya. If we do that we'll either make it impossible for Pestage to be sacrificed, or make it so the loss of Coruscant/extraction of Lusankya is what prompts it as opposed to Pestage's death.
But What I mean is what is the hero difference from Pestage to Isard?
Posted by: Corey
« on: October 11, 2016, 08:56:29 PM »

There may be a few differences, but Pestage/Isard isn't treated quite the same way other "era" changes are, in that it's more about the plot point. We may decide we want the Isard switch to happen, whether through the loss of Coruscant or paying to dig up Lusankya. If we do that we'll either make it impossible for Pestage to be sacrificed, or make it so the loss of Coruscant/extraction of Lusankya is what prompts it as opposed to Pestage's death.
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!