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Topic Summary

Posted by: kucsidave
« on: May 15, 2017, 12:14:47 PM »

It's not really that.
Since warlords cannot have story scripting because of the hardcoded things, we cannot lock the stuff out later.
So the best thing there is would be to make them era x above only.
For Era 5, it works as a single era, since there is nothing after it, but to other eras it does not work
Posted by: DarthRevansRevenge
« on: May 14, 2017, 10:59:27 PM »

ah right, but those are single era units: not ones that show up in multiple eras
Posted by: Illidan Stormrage
« on: May 14, 2017, 10:55:46 PM »

can you do limited area build on units for a single era?
they do that with the eclipse and other heroes like the Errant venture in era 5
Posted by: DarthRevansRevenge
« on: May 14, 2017, 09:54:58 PM »

can you do limited area build on units for a single era?
Posted by: Illidan Stormrage
« on: May 14, 2017, 09:18:17 PM »

I just think only for era progression Gcs only that era 2 Ir gets praetors, but only can be built at kuat.
Posted by: Slornie
« on: May 14, 2017, 04:20:11 PM »

Era 2 empire gets praetor lls: his reason is teren rogriss use some at kuat along with other battlecrusiers
I don't remember if it made it into the demo or not, but Corey and I discussed having Rogriss spawn on Kuat with Aurora as a Praetor when Zsinj dies and the Imperial Remnant splits out.
Posted by: DarthRevansRevenge
« on: May 14, 2017, 10:55:23 AM »

the IR built some in Corey's campaign for GM, but i'm pretty sure Thrawn won't get any
Posted by: Illidan Stormrage
« on: May 14, 2017, 10:46:18 AM »

I think it be funny if raid fleets were more pirate ships.

My brother's suggestion:
the ability to build asteroid mining factories in GC as a space cash 
or casinos.

bespin gets tabanna gas collectors for huge cash

Era 2 empire gets praetor lls: his reason is teren rogriss use some at kuat along with other battlecrusiers
Posted by: Corey
« on: May 14, 2017, 12:55:19 AM »

Quote
I think you're overestimating the game's engine to be honest

Actually, randomizing stuff like that wouldn't be impossible. The difficulty would be more in creating enough assets for that.


And yeah, don't worry about that sort of thing T78, post whatever you want. It doesn't bother us if people make suggestions that aren't possible- at the worst, it shows people are interested which is a big motivator, and even if we can't use a specific suggestion, it could lead us to think of something else, or prompt a discussion that leads to something that the mod can use.
Posted by: Mr.Puerto
« on: May 14, 2017, 12:01:44 AM »

Oh! I didn't mean it like in a mean way or anything lol. Yeah you should still post stuff like that, Me personally I thought the game's engine wouldn't be able to handle that. But who knows?
Posted by: Helix345
« on: May 13, 2017, 11:45:48 PM »

You should feel free to post whatever suggestions you want. You never know if they can do it or not.
Posted by: t78
« on: May 13, 2017, 04:27:51 AM »

I freely admit being dazzled with what you guys have accomplished already!   ;)

In all seriousness though, I am still trying to learn how things work, so I apologize if I have any excessively grandious ideas.
Posted by: Mr.Puerto
« on: May 12, 2017, 06:25:44 PM »

I think you're overestimating the game's engine to be honest  :laugh:
Posted by: t78
« on: May 12, 2017, 05:44:12 PM »

Thankyou for your responses! Its very interesting to see the internal logic of the mod, and its all very impressive.

In light of this, in the unlikely event that pirates and civilian militia were added, it could only be as a set of units randomly summoned by a player (perhaps clicking on a build-button that will bring in a random unit from a list after building a pirate haven/ militia point/ whatever). These would be cheap, but being pirates you'd have to pay them off, not sell them if you regretted summoning them. You might also face the risk of randomly summoning useless die-wings if you try and 'build' too many of the better uglies like y-ties, x-ties and x-ceptors (in order of ascending usefulness).

Thus the player can use these craft if they are desperate/ need a temperary meat shield, but gets punished if they go too far.

Of course, ALL of this is moot/academic. Pirates, corporates and militias would clog everything up, and the Ai would spam them unnecessarily, best to avoid them.

It makes for an interesting thought experiment nonetheless.

Anyways, I'll try and stick to more informed, non-pirate, suggestions from now on.
Posted by: kucsidave
« on: May 12, 2017, 11:18:29 AM »

as for your question, the answer is Yes, as the YVaW has done it for multiple squadrons, but i don't know how to
That is actually quite easy as you put the crafts in the squadron one by one, so you can easily make a squad with no crafts alike.
This is how darth vader could lead a squadron of tie fighters in his advanced in vanila game
Those working on this mod do so in their own free time and for no pay.
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