Posted by: Corey
« on: April 08, 2017, 06:10:11 PM »Yes. 2.2 already had those changes, save for the mistake with the red ones that Brig brought up. While other changes have been and will continue to be made for balance and other design reasons, the reduction in pulses itself should have no real impact on pacing or anything, it's a self-contained stability and graphical change. Anti-fighter weaponry is determined separately, since the amount of projectiles is really more relevant than pretty much any other factor for them.