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Topic Summary

Posted by: briG
« on: April 06, 2017, 02:42:20 AM »

Tried it, seems to work fine now.
Posted by: briG
« on: April 05, 2017, 01:43:37 AM »

I looked at the VSDI and VDSII files and after comparing them theres a bit where this comes up:

On the VSD-I it looks like this:
Code: [Select]
firingAlignmentType "Default"
TargetCountPerBank:FRONT 1
TargetCountPerBank:BACK 0
TargetCountPerBank:LEFT 1
TargetCountPerBank:RIGHT 1

On the VSD-II it looks like this:
Code: [Select]
firingAlignmentType "Default"
TargetCountPerBank:FRONT 0
TargetCountPerBank:BACK 0
TargetCountPerBank:LEFT 1
TargetCountPerBank:RIGHT 1

I don't know if this would actually work but you can try setting the 0 to 1 in the FRONT section in the VSDII. I'll try it out myself and see if my game explodes.
Posted by: Helix345
« on: March 30, 2017, 03:38:33 PM »

something seems wrong with their firing arcs. They'll shoot at everything but what they're pointing at, which is a problem as they orient themselves facing their intended targets head on.
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