Posted by: Octavian Krieger
« on: March 15, 2017, 12:51:29 AM »I like the extra laser, looks pretty
The meaning of those numbers is explained in the manual:Ya know...I would like if someone did actually commissioned an art piece of this 'gattling' Laser gunboat variant of the CR90 XD.
In 2.2, this number gets divided again by 2 (or 3, depending on how far we have to go) to accommodate the EaW selection freeze bug. With anti-fighter ships, though, the divisor is the only one which matters; the numerator is entirely decided by what's necessary to be effective.
If it says, like the CR90 does, that it has 30/6 Dual Laser Cannons, then the 30/6 (or 5 pulses per hardpoint) is already taking into account that it's a dual laser cannon. It's 5 pulses of dual lasers, not two paired ones and one solo.
Thrawn’s Revenge uses a representative system to assign appropriate weapons to different units and balance them according to, where possible, their canonical armament. The basis of this system is that, for any given ship or weapon-type, a single instance of that weapon counts as one pulse from a hardpoint. So, for example, if a ship canonically has sixty turbolasers, we could give it six hardpoints each firing ten pulses, or twelve hardpoints each firing five pulses, etc.
In this manual the armament of a ship is displayed in the form of Total Pulses/Number of Hardpoints for each type of weapon it possesses.
would it be more thematically correct to have the 30 reduced to 24 for four laser cannons per turret? Or I can start to like the idea of quintuple laser cannon batteries