Posted by: Revanchist
« on: January 07, 2017, 10:56:34 PM »I'll do my best not to get ahead of myself here. The EotH have relatively strong ships, but suffer from a weak starting economy. The first frigate (Kariek) is just behind the Gladiator in terms of best starting frigate, with decent firepower and a hangar. They receive their fleet tender the earliest of the factions as well (1 military lab), and this can be leveraged to your advantage early game, making a small fleet able to withstand larger forces.
As they only have 4 capital ship types, they don't have definite roles like say the IR. This means your starting capital ship is actually very powerful, and not something you feel bad buying multiples of (unlike ISD 1s).
As far as frigates go, the carrier (Au'reitte I believe) is a very good buy, as it is decently armed. Nuruodo Broadsides are basically the EotH equivalent to the Strike Cruiser, and I think they have Overwhelm too. Bu'direchs are better Dreadnoughts, with a nifty ability to boot. And Chafs are better VSD 2s pretty much.
For research you want to get to Primary Industry ASAP. That'll bring resources from your crystal and metal extractors, which is what you're going to base your economy on. Also get the research cost reduction quickly. Anywhere you can save money is a good place. As far as non ship-unlock military techs go I tend to get the speed increase techs quickly, as they only apply to ships that are built after they've been researched and nothing drags more to me than having a fleet that can't keep up with each other.
A decent chunk of what I said will be rendered completely pointless with the release of 1.1 more than likely, but this should give you a basic start.
As they only have 4 capital ship types, they don't have definite roles like say the IR. This means your starting capital ship is actually very powerful, and not something you feel bad buying multiples of (unlike ISD 1s).
As far as frigates go, the carrier (Au'reitte I believe) is a very good buy, as it is decently armed. Nuruodo Broadsides are basically the EotH equivalent to the Strike Cruiser, and I think they have Overwhelm too. Bu'direchs are better Dreadnoughts, with a nifty ability to boot. And Chafs are better VSD 2s pretty much.
For research you want to get to Primary Industry ASAP. That'll bring resources from your crystal and metal extractors, which is what you're going to base your economy on. Also get the research cost reduction quickly. Anywhere you can save money is a good place. As far as non ship-unlock military techs go I tend to get the speed increase techs quickly, as they only apply to ships that are built after they've been researched and nothing drags more to me than having a fleet that can't keep up with each other.
A decent chunk of what I said will be rendered completely pointless with the release of 1.1 more than likely, but this should give you a basic start.