Posted by: raw666
« on: October 04, 2016, 08:35:48 PM »That's not how hunt works, they just search out a target because stuff has a tendency to go missing. It's not a daamage bonus or anything like that. Also, most abilities are essentially not moddable to any useful degree in EaW. This is the entire coding available to modders for the Hunt ability.
<Unit_Ability>
<Type>HUNT</Type>
</Unit_Ability>
It's literally just a behaviour that makes them fly around looking for stuff.
This was removed from all units in the previous version because of animation issues. We've put it back in for everything in 2.2 already.
We'll be doing another pass with abilities towards the end, but it won't be every ship, and it won't be both. You'd just be able to press power to weapons and then as soon as the shields are almost gone, power to shields. That's not a very appealign setup.
There are several planet-specific units in 2.2. Smugglers are kind of pointless, and Bounty Hunters would be incredibly unfair in a game where heroes don't respawn.
That was why I suggested that instead of killing heroes, they track them. Basically a player can hire for a time limit, a bounty hunter to locate enemy heroes and reveal them to the player. Though in this case a more accurate term would be spy. As for smugglers, can be still added but to still enemy money, denying them resources while players gain said resource.
Also still would like Assault Frigates and Mon Calamari Light Cruisers be given the ability, power to shields.