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Topic Summary

Posted by: Revan0123
« on: September 26, 2016, 12:31:30 PM »

Praetor II for me. Seems a bit odd that The Empire never had much love for it despite the heavier firepower involved...
Posted by: Illidan Stormrage
« on: August 29, 2016, 07:04:47 PM »

Hmmmm Me? My favorite is the praetor power of ssd in pocket from. Other then that maybe victory 2 sds
Posted by: Tortique
« on: August 28, 2016, 01:02:31 PM »

Yeah I prefer VSD1 to the VSD2 especially in the FTGU early game because they are multifunction. However, Crimson Command is definitely superior than either.

Actualy, not. Crimson Command is steroid version of VSDII and it is not as versatile as VSDI. And I would easily trade Ion cannons and tons of turbolasers for missiles since IR have hard time with NR's fighters.
Posted by: Phunnyphil
« on: August 27, 2016, 06:51:54 PM »

Yeah I prefer VSD1 to the VSD2 especially in the FTGU early game because they are multifunction. However, Crimson Command is definitely superior than either.
This is true. I suppose I forgot to consider them because they're only available in the 4th era, which only has one campaign dedicated to it other than the multi-era campaigns. (although, I do love me some Reunification)
Posted by: Revanchist
« on: August 27, 2016, 06:29:04 PM »

I definitely agree. the VSD1 is one of the best, if not THE best of its class in destroying fighter squadrons by itself. I certainly prefer the VSD1 to the VSD2 or even the ISD1.

Yeah I prefer VSD1 to the VSD2 especially in the FTGU early game because they are multifunction. However, Crimson Command is definitely superior than either.
Posted by: Phunnyphil
« on: August 27, 2016, 05:25:04 PM »

That being said, my very top spot would have to go to the ISD2. The ISD is such a staple to the Empire in general, and the ISD2 is a great improvement to the original.
Posted by: Phunnyphil
« on: August 27, 2016, 05:22:30 PM »


1. VSD1. My absolute favorite of all time. Verstile ship that can effectively fight against ships of it's price category and hold it's own against fighters

I definitely agree. the VSD1 is one of the best, if not THE best of its class in destroying fighter squadrons by itself. I certainly prefer the VSD1 to the VSD2 or even the ISD1.
Posted by: joebob1337
« on: August 22, 2016, 04:19:09 PM »

phalanx destroyers because i have never lost one and at this point I've killed a lot of SSDs with them
Posted by: Tortique
« on: May 23, 2016, 10:17:26 AM »

Very har question here, it would be easier for me to name my least favorite ship but I'll try.

I like the most three ships:
1. VSD1. My absolute favorite of all time. Verstile ship that can effectively fight against ships of it's price category and hold it's own against fighters (what a pity that in Balance and Flavor submod it spawns one fighter and one bomber instead of two fighters, since I found TIE Bombers pretty useless).

2. Venator. As much as I love ships with missiles I love carriers and most of time building my fleets around this ship no matter who I am playing for: IR or PA.

3. Endurance for the reason stated before about Venator.

Posted by: derp
« on: May 17, 2016, 02:22:54 PM »

I would say it's a toss up between: Crimson Command Victory II Class Star Destroy (including the 13x), Nebula Class Star Destroyer, Imperial II Class Star Destroyer and Praetor Mark II Battle Cruiser.
Posted by: PhoenixC279
« on: May 16, 2016, 01:51:49 PM »

yeah. It usually only does one or two Massive attacks on the ground and then they leave it alone for a few minutes
Posted by: Pali
« on: May 16, 2016, 06:14:42 AM »

Yeah, those swarms suck.  Depending on the planet's situation, I'll often just eat the loss in space because I'm sick of doing the battle over and over again.  The AI can't do a thing against a determined NR ground defense, and it doesn't tend to repeatedly attack on the ground as much as it will in space.
Posted by: PhoenixC279
« on: May 16, 2016, 04:22:49 AM »

yeah I do so too, But it's when they throw 4 or 5 successive fleets of around 300 total strikes, lancers, dreadnoughts, and carracks att one planet it gets extremely annoying and actually powerful. What makes it even more annoying is that it takes soo long to win those fights as the AI just keeps throwing them at you. Also sometimes you can't even click the ships because of all the TIEs
Posted by: Mat8876
« on: May 15, 2016, 03:34:45 AM »

I didn't find them that difficult I prioritize the lancers and use the fighters against them the rest of their fleet gets distracted by the fighters but keep moving then the golans chew through them.
Posted by: PhoenixC279
« on: May 15, 2016, 02:21:55 AM »

Yeah, but thats the ion cannon. The ai really gets annoying when it decides to actually use its so called Intelligence and attack with fleets of strikes, carracks, lancers and Dreadnoughts. They are actually painful since the ion isn't effective and there are just Soo many of them
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