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Topic Summary

Posted by: PhoenixC279
« on: April 16, 2016, 04:55:36 AM »

I've got an Intel HD Graphics 4600 and an NVIDIA Quadro K619M if that is what you're looking for
Posted by: PhoenixC279
« on: April 16, 2016, 04:48:06 AM »

Hang on let me see
Posted by: Corey
« on: April 15, 2016, 08:08:04 PM »

What's your video card?
Posted by: PhoenixC279
« on: April 15, 2016, 04:07:19 AM »

Ok so I changed around detail settings in every possible way, but the Home One still glaringly white instead of MC90 gray like the ALO viewer makes him.
Posted by: PhoenixC279
« on: April 15, 2016, 02:49:46 AM »

Ahh! So increasing the Shader detail might fix it? Ill test that when i get home from school later. I can return with the result afterwards. In the meantime i have figured out a temporary solution: Set Home One Team color to gray (105,105,105,255) and he looks normal ish.
Thanks Corey
Posted by: Corey
« on: April 14, 2016, 03:15:17 PM »

That's it then. On some Mon Cal textures we leave the team colour white so that it tinges the whole ship instead of single plates like on some of the others. On low detail, this means it will not render the details and only the colour. We may look at changing some of those for the next version. I believe it's Shader detail.
Posted by: PhoenixC279
« on: April 14, 2016, 10:35:18 AM »

I have everything on low except Texture Details, Geometry Detail, and Particle detail.
Posted by: Corey
« on: April 14, 2016, 03:56:14 AM »

What detail level are your graphic settings at?
Posted by: PhoenixC279
« on: April 14, 2016, 03:54:24 AM »

So. I feel I need to adress this issue.
Does anyone know why Admiral Snackbars Home One textures doesn't show up properly and shows him extremely white? Or red if you give him that No Coloration Color?
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