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Topic Summary

Posted by: Pali
« on: March 28, 2016, 05:25:39 AM »

Upgrading to the 2.15 beta is highly recommended.
Posted by: Jedi127
« on: March 28, 2016, 12:41:00 AM »

In version 2.1, you can't get to Kauron from Dathomir or anywhere. They said it's been fixed in 2.15 beta. I haven't been able to test it, since I don't really want to play through that campaign again.

In 2.1, I got about 75% of the galaxy conquered, then stopped since I wouldn't get a victory screen anyway without the CSA planets.  (and I was tired of fighting SSD spam at that point.)
Posted by: kucsidave
« on: March 27, 2016, 03:42:24 PM »

if you can't get there from Dathomir then something is wrong.
Open up a new thread and ask the developers for aid.
Posted by: Helix345
« on: March 27, 2016, 03:37:52 PM »

I can't get there
Posted by: kucsidave
« on: March 27, 2016, 03:34:18 PM »

did you take kauron?
Posted by: Helix345
« on: March 27, 2016, 03:33:43 PM »

I have a fleet sitting on Dathomir which I assumed lead to kauron and then etti IV, but I actually just can't travel there. Am I missing something?
Posted by: kucsidave
« on: March 27, 2016, 03:26:26 PM »

Sorry about that. I should have been told it clearly. The corporate sector is 3 planets in the area owned by Zsinj in other GCs.
It stands from Ession, Etti IV and Bonadan.
You can build Lucrehulks at these 3 planets only, but you only need a light frigate shipyard to build them.
You can reach those systems trough Dathomir then Kauron only.
Posted by: Helix345
« on: March 27, 2016, 03:04:44 PM »

I'm kinda new, so I'll ask how does one get to the corporate sector? I literally just can't get to it.
Posted by: kucsidave
« on: March 10, 2016, 11:04:00 AM »

All right everyone, this is my From the Ground Up PA guide.
As I already said in the one for the Remnants I do these because lots of people think FTGU is impossible in Admiral.

All right, I think it is clear for everyone that PA is the Easyest one from the four we've got right now, but hey, I won't leave them out. I love PA.

So first thing you have to do is to build a VSD I before doing anything and build up all the empty slots with TCAs (Tax Collection Agency). Since you have a good 130 income it will be a good 1170 by the time they are all done.
When the VSD finishes you have no choice but to move to Dubrillion. Take the planet and move on ASAP to Gravlex Med. While the fleet is on it's way start building a space station only and upgrade it ASAP. The Golans can wait. Gavlex will also have a good 85 income, so 5 TCA is still a good choice. After that quickly move to Muunilist and take the planet. The five TCA is a must there too for it's 120 income. Build a Light Vehicle Factory and a at least 1 AT-PT because they are both Anti-Infantry and Anti-Air.
After that, gather your fleet and build up a force you think can take Yaga Minor. Casualties can be taken there, but you should try to keep that to a minimum. After taking the planet send your fleet back to Dubrillion. While your forces are moving it is a good choice to start building up a Capital Shipyard and 2 Hypervelocity Guns (HVG) at Yaga Minor. By the time you finish, someone most possibly took Sernpidal, but it's defences should be weak. Take it before they could be strenghtened and build up a space station and 2 HVGs.
Defend this small area at all cost and spare your credits to have at least two Praetor IIs in both your fleet and in orbit of Yaga Minor. If you need some boost to your income you can sell the Baracks at bastion and replace it with a TCA and rebuild it at Yaga Minor. When you feel you are ready then move on and take Selaggis IV and Comkin V. Build up a secondary fleet and take Dathomir and then the Corporate Sector. Tip for Droid Tri-Fighters(fighter with [Missing] name). After you destroyed everything else then retreat button and Auto-Resolve when it asks you what to do.
Build up everywhere as much TCAs as possible, a Capital Shipyard at Dathomir and Light Frigate yards to Etti IV and Bonadan. You won't need better there. Start producing the Lucrehulks ASAP. My OP fleets stands from 3 Praetors, 1 Lucrehulk, 2 Venators and 1 IPV. That is exactly 40 pop cap, but you won't really need more. Thanks to the fleets' composition the Preators can take heavy fire while you overwhelm your enemy with fighters and bombers. In this fleet every single ship is a Carrier or an IPV. You have more than enough resources for expansion after that point. Build up a backup fleet next to your 3 fleets and start giving extra ships to the existing ones to have reinforcements in case of losses.

You might have noticed that I did not went into details as much as I did with the remnant's and that is because this is so much easier than the Remnant playtrough. It does not contain as hard battles as the remnant playtrough either. The only real difficulty will come with the remnant's SSDs(including the Sovereigns)

Corey, if you read this. I want a harder PA FTGU. Please.
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