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Topic Summary

Posted by: Slornie
« on: October 10, 2015, 04:44:05 AM »

Hi Ryan,

This is a common problem with long games in large-scale mods like ours.  Essentially it's down a bug in the game engine (so the bug can technically occur in the vanilla game too) whereby it stops counting new objects (units, projectiles, props) after a certain point resulting in them becoming increasingly unusable.

Pox, from our team, and Fregge worked hard investigating the issue and have produced a "defreezer" utility for save files to reset this counter (I think that's how it works) so games can be continued.  You can find this on Mod Database.

Hope this helps.
Posted by: Ryan Johnson
« on: October 10, 2015, 01:23:39 AM »

I started a Galactic Conquest and played for many hours on it, saving as I went.  I experienced one battle that was unusual because I was unable to select the units.  After the battle, I was once again able to select units.  A few battles later, I lost the ability to select units in battle, and stacking units on the world map would cause their disappearance.  Every battle following also denied the selection of units.  I was able to send off fleets to attack, and they would show up in a battle, but that was the extent of my control.

This seems to be related to our Empire at War mod Imperial Civil War rather than our Sins mod Ascendancy. Moved. ~ Slornie
Those working on this mod do so in their own free time and for no pay.
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