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Topic Summary

Posted by: Corey
« on: September 11, 2015, 03:03:13 PM »

They are. This is about story scripting.
Posted by: Lord Xizer
« on: September 11, 2015, 12:07:48 PM »

Wait, I was under the impression that Zsinj was going to be his own faction in the new release. Same with Eriadu Authority and Greater Maldrood.
Posted by: Corey
« on: September 11, 2015, 12:48:39 AM »

That's the point though. You can't spawn or despawn heroes with it. You also can't lock units with it. The amount you can actually do with this is incredibly minuscule, almost completely limited to changing the tech level and nothing else. The PA already unlocks some units between era 1 and 2, but their roster is small enough that spreading it out didn't make sense.
Posted by: kucsidave
« on: September 10, 2015, 11:36:58 PM »

Well, then my theory was true.
Told you it was 100% that you will make it work much faster than me.
But at least it means I will have an era progressing DL in my submod :D
Worth a shot to tell you though. If that would have meant a unique Zsinj whom gets units over time, i would never waste an opportunity like this. From now on, however I know that if his units and heroes will stay the same like the PAs, it will be 100% on you guys ;)
I hope you know I was just joking with the last one ;D
Posted by: Corey
« on: September 10, 2015, 11:20:32 PM »

Sorry but this is nothing new; there are some actions that are universal (ie media which just applies to whomever's playing, or tech levels because it's one of the few events that specifies faction tags in it) and not tied to a faction. That's how the PA has an intro cinematic and can progress through eras, but for 99% of things, it can't be used because you can't assign a script to factions that aren't the Rebels, Empire or Underworld. There simply is no <Duskhan_Story_script> tag in the game, nor can there be. You're not applying a script to the DL here, you're putting actions in the Remnant script which apply to the DL. If you look through existing mod files, you'll notice that a lot of the NR's story files are called NR_Pentastar or somethign similar, and this is why; it's the NR's spawn info, but with the PA's leader speeches and whatnot.
Posted by: kucsidave
« on: September 10, 2015, 10:46:37 PM »

ground units already work fine. I fixed it already.
Posted by: kucsidave
« on: September 10, 2015, 10:41:27 PM »

guys, you might need diapers because you might gonna shit your pants.
I think I found a way to have more than 3 factions have story scripting.
The method itself is not perfect and I am trying hard to find a solution to some of the problems, but you most possibly would be able to do it better than I do.
You know I have my submod with the DL, and I mostly ctrl+c, ctrl+v -d the Remnant part and then modified it to make DL playable... so when I always saw the IR's leader pop up I had an idea, and modified their story scripting by adding the DL to the end. Well, it works.MOSTLY...
The ground units don't pop up and I can't build a thing, however in space I see that the era progresses because I made the trifoil era 2 and the thrustship era 3 and they apeared as they should. I also don't notice changes in the Remnant's era progress.(meaning no trifoil or thrustship)
Problem is, in Era 1 the intro hologram and in all eras the speech is basicaly the same, but the hologram separates from era 2. I know that most possibly I made a mistake somehow and I am still working on it in case I can somehow manage to make everything work, but also wanted to let you all know, in case(which is about 100%) you can figure out something better than I would do, or faster than I would do.
Those working on this mod do so in their own free time and for no pay.
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